My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Ice Golem Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Ice Golem Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Balloon
Giant Snowball
Bats Balloon
Zap
Bats Balloon
Barbarian Barrel
Rascals Elite Barbarians
The Log
Rascals Elite Barbarians
Earthquake
Arrows
Bats Rascals
Royal Delivery
Bats Rascals Elite Barbarians Balloon P.E.K.K.A
Fireball
Rascals Elite Barbarians Balloon
Poison
Bats Rascals Balloon
Lightning
Elite Barbarians Ice Golem Balloon
Rocket
Rascals Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Rage Arrows Rascals Balloon Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem Rage Arrows

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Balloon Rascals Elite Barbarians Rage P.E.K.K.A
Arrows
Elite Barbarians Balloon P.E.K.K.A
Rascals
Bats Balloon
Elite Barbarians
Arrows Rage Bats Ice Golem
Ice Golem
Bats Balloon Elite Barbarians
Rage
Elite Barbarians Balloon Bats
Balloon
Bats Arrows Ice Golem Rage Rascals
P.E.K.K.A
Arrows Bats

Defense Synergies 0 6

Bats
Rascals Ice Golem P.E.K.K.A
Arrows
Ice Golem P.E.K.K.A
Rascals
Bats
Elite Barbarians
Ice Golem
Ice Golem
Bats Arrows Elite Barbarians
Rage
Balloon
P.E.K.K.A
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Elite Barbarians P.E.K.K.A Bats Rascals
P.E.K.K.A Bats Rascals Elite Barbarians
Elite Barbarians P.E.K.K.A Bats Rascals
Arrows Elite Barbarians P.E.K.K.A
Arrows Bats Rascals
Bats Arrows Rascals
Arrows Rascals Ice Golem P.E.K.K.A
P.E.K.K.A Rascals Elite Barbarians
Elite Barbarians Rascals Ice Golem
Bats Arrows Rascals Ice Golem
Arrows Bats Rascals
P.E.K.K.A Bats Rascals Elite Barbarians
Bats Arrows Rascals P.E.K.K.A
Elite Barbarians P.E.K.K.A Rascals
Rascals Elite Barbarians P.E.K.K.A
Bats Arrows Rascals Elite Barbarians P.E.K.K.A
Arrows Bats Rascals Elite Barbarians
Arrows Bats Rascals Ice Golem
P.E.K.K.A Elite Barbarians
Rascals Bats Arrows Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Ice Golem P.E.K.K.A
Arrows Elite Barbarians Ice Golem
P.E.K.K.A Bats Rascals Elite Barbarians Ice Golem
P.E.K.K.A Bats Rascals Elite Barbarians Ice Golem
P.E.K.K.A Rascals Elite Barbarians
Arrows Bats Rascals Ice Golem
Rascals P.E.K.K.A Bats Elite Barbarians Ice Golem
P.E.K.K.A Rascals Elite Barbarians
P.E.K.K.A Bats Elite Barbarians Ice Golem
P.E.K.K.A
P.E.K.K.A Bats Rascals Elite Barbarians
P.E.K.K.A Arrows Elite Barbarians
Rascals Elite Barbarians P.E.K.K.A Ice Golem
Rascals
Rascals Elite Barbarians Bats Ice Golem P.E.K.K.A
Bats Arrows Rascals Elite Barbarians Ice Golem P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Ice Golem
Arrows
Arrows
Arrows Rascals Ice Golem
Arrows
Arrows Bats Ice Golem
Arrows
Arrows Ice Golem
Arrows
Bats Elite Barbarians
Arrows
Arrows
Elite Barbarians Ice Golem
Arrows
Arrows Elite Barbarians Ice Golem
Arrows
Arrows
Arrows
Bats
Arrows
Arrows
Arrows
Arrows
Arrows Ice Golem
Arrows
Arrows
Arrows
Elite Barbarians Bats Arrows Ice Golem
Bats
Elite Barbarians
Arrows
Arrows
P.E.K.K.A
Arrows
Bats
Arrows
Arrows
Rascals
Arrows Ice Golem
Arrows
Elite Barbarians P.E.K.K.A
Bats Rascals Elite Barbarians
Bats

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