My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Goblin Giant Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Goblin Giant Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Zappies Inferno Dragon
Zap
Goblin Gang Zappies Goblin Giant Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Zappies Magic Archer
The Log
Goblin Gang Hog Rider Zappies
Earthquake
Goblin Gang Hog Rider Zappies
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Valkyrie Hog Rider Zappies Inferno Dragon Magic Archer
Fireball
Goblin Gang Hog Rider Zappies Inferno Dragon Magic Archer
Poison
Goblin Gang Zappies Magic Archer
Lightning
Valkyrie Inferno Dragon Magic Archer
Rocket
Valkyrie Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Valkyrie Hog Rider Zappies Inferno Dragon Magic Archer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Valkyrie Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Valkyrie Goblin Giant
Fireball
Hog Rider Goblin Giant Magic Archer
Valkyrie
Hog Rider Goblin Gang Zappies Magic Archer
Hog Rider
Goblin Gang Fireball Valkyrie Zappies Magic Archer
Zappies
Valkyrie Hog Rider Goblin Giant
Goblin Giant
Fireball Goblin Gang Zappies Magic Archer
Inferno Dragon
Magic Archer
Fireball Valkyrie Hog Rider Goblin Giant

Defense Synergies 1 9

Goblin Gang
Valkyrie Zappies Inferno Dragon Magic Archer
Fireball
Goblin Giant Valkyrie Zappies
Valkyrie
Goblin Gang Fireball Zappies Magic Archer
Hog Rider
Zappies
Goblin Gang Fireball Valkyrie
Goblin Giant
Fireball Magic Archer
Inferno Dragon
Goblin Gang
Magic Archer
Goblin Gang Valkyrie Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Zappies Goblin Giant Magic Archer
Inferno Dragon Goblin Gang Valkyrie Zappies
Goblin Gang Valkyrie Zappies Inferno Dragon
Inferno Dragon Goblin Gang Valkyrie Zappies
Fireball Valkyrie
Goblin Gang Fireball Valkyrie Zappies Magic Archer
Inferno Dragon Goblin Gang Fireball Zappies Magic Archer
Fireball Valkyrie Goblin Giant Magic Archer
Zappies Inferno Dragon Goblin Gang
Goblin Gang Valkyrie Zappies
Goblin Gang Valkyrie Fireball Zappies Goblin Giant Magic Archer
Inferno Dragon Goblin Gang Fireball Zappies Magic Archer
Goblin Gang Fireball Valkyrie Zappies
Fireball Valkyrie Goblin Gang Zappies Magic Archer
Inferno Dragon Goblin Gang Zappies
Goblin Gang Fireball Zappies Inferno Dragon
Goblin Gang Fireball Valkyrie Zappies
Fireball Goblin Gang Valkyrie Zappies Magic Archer
Valkyrie Fireball Zappies Inferno Dragon Magic Archer
Zappies Inferno Dragon
Goblin Gang Valkyrie Fireball Zappies Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Zappies
Fireball Goblin Gang Valkyrie Inferno Dragon Magic Archer
Goblin Gang Zappies Valkyrie Goblin Giant
Goblin Gang Valkyrie Fireball Zappies Goblin Giant
Goblin Gang Valkyrie Zappies Goblin Giant Inferno Dragon
Fireball Goblin Gang Zappies Goblin Giant Magic Archer
Goblin Gang Fireball Valkyrie Zappies Goblin Giant
Valkyrie Zappies Goblin Giant Inferno Dragon
Fireball Valkyrie Zappies Inferno Dragon Magic Archer
Goblin Gang Zappies Goblin Giant Inferno Dragon
Inferno Dragon Valkyrie Zappies
Fireball Valkyrie Goblin Giant
Goblin Gang Fireball Valkyrie Zappies Goblin Giant
Fireball Valkyrie Zappies Magic Archer
Goblin Gang Zappies Fireball Valkyrie Goblin Giant Inferno Dragon Magic Archer
Valkyrie Fireball Zappies Inferno Dragon Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie
Fireball Magic Archer
Fireball Goblin Giant Magic Archer
Fireball Valkyrie
Fireball Valkyrie Magic Archer
Fireball Goblin Giant Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Goblin Gang Fireball
Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Fireball Magic Archer
Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Valkyrie Magic Archer
Inferno Dragon
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Zappies
Fireball
Fireball Magic Archer
Fireball Zappies Magic Archer
Fireball Magic Archer
Goblin Gang Fireball Zappies Magic Archer
Fireball Zappies Magic Archer
Fireball
Fireball Goblin Gang Valkyrie Magic Archer
Fireball Magic Archer
Fireball
Goblin Gang Fireball Zappies Magic Archer
Fireball Zappies Magic Archer
Fireball Goblin Giant Magic Archer

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