My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Dark Prince Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Dark Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Dark Prince Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Dark Prince Cannon Cart
Giant Snowball
Goblin Gang Goblin Hut Wall Breakers
Zap
Goblin Gang Goblin Hut Wall Breakers Dark Prince Cannon Cart
Barbarian Barrel
Goblin Gang Goblin Hut Wall Breakers Dark Prince Cannon Cart
The Log
Goblin Gang Goblin Hut Wall Breakers Dark Prince Cannon Cart
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Goblin Hut Wall Breakers
Royal Delivery
Goblin Gang Goblin Hut Wall Breakers Dark Prince Cannon Cart P.E.K.K.A
Fireball
Goblin Gang Goblin Hut Wall Breakers Cannon Cart
Poison
Goblin Gang Goblin Hut
Lightning
Goblin Hut Dark Prince Cannon Cart
Rocket
Goblin Hut Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Goblin Gang Tornado Dark Prince Goblin Hut Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Goblin Gang Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Cannon Cart P.E.K.K.A Goblin Hut Wall Breakers Dark Prince
Goblin Gang
Goblin Hut Dark Prince Cannon Cart P.E.K.K.A
Goblin Hut
Zap Goblin Gang Dark Prince Cannon Cart
Wall Breakers
Zap
Tornado
Zap P.E.K.K.A Dark Prince Cannon Cart
Dark Prince
Zap Goblin Gang Goblin Hut Tornado
Cannon Cart
Zap Goblin Gang Goblin Hut Tornado
P.E.K.K.A
Zap Tornado Goblin Gang

Defense Synergies 1 15

Zap
Goblin Gang Goblin Hut Tornado Dark Prince Cannon Cart P.E.K.K.A
Goblin Gang
Zap Goblin Hut Dark Prince Cannon Cart P.E.K.K.A
Goblin Hut
Zap Goblin Gang Dark Prince Cannon Cart
Wall Breakers
Tornado
P.E.K.K.A Zap Dark Prince Cannon Cart
Dark Prince
Zap Goblin Gang Goblin Hut Tornado Cannon Cart
Cannon Cart
Zap Goblin Gang Goblin Hut Tornado Dark Prince
P.E.K.K.A
Tornado Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Goblin Hut
P.E.K.K.A Zap Goblin Gang Goblin Hut Dark Prince Cannon Cart
Goblin Gang Goblin Hut Tornado P.E.K.K.A Dark Prince Cannon Cart
Goblin Hut P.E.K.K.A Goblin Gang Dark Prince Cannon Cart
Tornado Dark Prince P.E.K.K.A
Goblin Gang Tornado Zap Dark Prince Cannon Cart
Tornado Zap Goblin Gang Goblin Hut
Zap Cannon Cart P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Hut Tornado
Goblin Gang Tornado Dark Prince Cannon Cart
Goblin Gang Zap Goblin Hut Tornado Dark Prince Cannon Cart
Zap Goblin Gang Goblin Hut Tornado
Goblin Hut P.E.K.K.A Zap Goblin Gang Dark Prince Cannon Cart
Zap Goblin Gang Goblin Hut Tornado Dark Prince Cannon Cart P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Hut Cannon Cart
Tornado Zap Goblin Gang Goblin Hut P.E.K.K.A
Goblin Gang Goblin Hut Tornado Dark Prince Cannon Cart P.E.K.K.A
Zap Goblin Gang Goblin Hut Tornado Dark Prince Cannon Cart
Zap Tornado Goblin Hut Dark Prince Cannon Cart
P.E.K.K.A Goblin Hut Tornado Cannon Cart
Goblin Gang Dark Prince Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Goblin Hut Dark Prince Cannon Cart P.E.K.K.A
Zap Goblin Gang Cannon Cart
Goblin Gang P.E.K.K.A Zap Goblin Hut Dark Prince Cannon Cart
Goblin Gang Dark Prince P.E.K.K.A Zap Tornado Cannon Cart
P.E.K.K.A Goblin Gang Goblin Hut Dark Prince Cannon Cart
Zap Goblin Gang Goblin Hut Tornado
Goblin Gang Dark Prince P.E.K.K.A Goblin Hut Cannon Cart
P.E.K.K.A Dark Prince Cannon Cart
Zap P.E.K.K.A Goblin Hut Tornado Dark Prince Cannon Cart
P.E.K.K.A Goblin Gang Goblin Hut
P.E.K.K.A Goblin Hut Dark Prince Cannon Cart
P.E.K.K.A Zap Tornado Dark Prince
Dark Prince Cannon Cart P.E.K.K.A Goblin Gang
Cannon Cart
Goblin Gang Goblin Hut Zap Tornado Dark Prince Cannon Cart P.E.K.K.A
Zap Goblin Hut Dark Prince Cannon Cart P.E.K.K.A
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Goblin Hut Cannon Cart
Cannon Cart Dark Prince
Zap Dark Prince
Zap Tornado
Tornado
Zap Tornado
Zap Tornado
Goblin Gang Tornado
Zap Tornado Dark Prince Cannon Cart
Zap Tornado
Goblin Hut Cannon Cart
Cannon Cart
Zap Goblin Hut Cannon Cart
Zap Goblin Hut Cannon Cart
Goblin Hut Cannon Cart
Tornado
Zap Dark Prince
Zap Tornado
Tornado
Tornado
Zap Cannon Cart
Zap Tornado Dark Prince
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado
Zap Goblin Hut
Zap
Zap
P.E.K.K.A
Zap Goblin Gang Goblin Hut Dark Prince Cannon Cart
Zap Tornado
Goblin Gang Dark Prince Cannon Cart
Zap
Zap Tornado
Dark Prince Cannon Cart P.E.K.K.A
Zap Goblin Gang Tornado
Zap Tornado
Zap Tornado Dark Prince Cannon Cart

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