My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Executioner P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram
Zap
Battle Ram Dark Prince
Barbarian Barrel
Battle Ram Dark Prince Executioner Royal Ghost Electro Wizard
The Log
Battle Ram Dark Prince
Earthquake
Arrows
Royal Delivery
Battle Ram Dark Prince Executioner P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Battle Ram Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Battle Ram Dark Prince Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Executioner P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Fireball Battle Ram Dark Prince Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Royal Ghost Fireball Battle Ram

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Electro Wizard Dark Prince Executioner Royal Ghost
Fireball
Zap Battle Ram Dark Prince Electro Wizard
Battle Ram
Zap Fireball P.E.K.K.A Royal Ghost Electro Wizard
Dark Prince
Zap Fireball Executioner Royal Ghost Electro Wizard
Executioner
Zap Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Battle Ram Executioner
Royal Ghost
Zap Battle Ram Dark Prince Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Battle Ram Dark Prince Royal Ghost

Defense Synergies 2 11

Zap
Fireball Electro Wizard Dark Prince Executioner P.E.K.K.A Royal Ghost
Fireball
Zap Dark Prince Electro Wizard
Battle Ram
Dark Prince
Zap Fireball Executioner Royal Ghost Electro Wizard
Executioner
Zap Dark Prince
P.E.K.K.A
Zap Electro Wizard
Royal Ghost
Zap Dark Prince Electro Wizard
Electro Wizard
Zap Fireball Dark Prince P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Electro Wizard
P.E.K.K.A Zap Dark Prince Executioner Electro Wizard
P.E.K.K.A Dark Prince Executioner Electro Wizard
P.E.K.K.A Dark Prince Electro Wizard
Fireball Dark Prince P.E.K.K.A
Fireball Zap Dark Prince Executioner Royal Ghost Electro Wizard
Electro Wizard Zap Fireball Executioner
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Dark Prince Royal Ghost Electro Wizard
Executioner Electro Wizard Zap Fireball Dark Prince Royal Ghost
Executioner Zap Fireball Electro Wizard
P.E.K.K.A Zap Fireball Dark Prince Electro Wizard
Fireball Executioner Zap Dark Prince P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Fireball Dark Prince Executioner P.E.K.K.A Electro Wizard
Fireball Zap Dark Prince Executioner Royal Ghost Electro Wizard
Zap Executioner Fireball Dark Prince Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Royal Ghost Fireball Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Dark Prince P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard Zap Executioner Royal Ghost
P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Dark Prince Executioner
Fireball Executioner Zap Electro Wizard
Dark Prince P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Fireball Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Fireball Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Fireball Executioner
Fireball Executioner
Electro Wizard Zap Fireball Dark Prince Executioner P.E.K.K.A
Executioner Zap Fireball Dark Prince P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Zap Executioner Royal Ghost Electro Wizard
Fireball
Fireball Dark Prince
Fireball Executioner Zap Dark Prince
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Electro Wizard
Zap Fireball Dark Prince Electro Wizard
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Dark Prince Executioner Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince Executioner
Fireball Zap Executioner Royal Ghost Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball Dark Prince
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Dark Prince Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball
Dark Prince Executioner P.E.K.K.A
Zap Fireball Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Dark Prince Executioner Royal Ghost Electro Wizard

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