My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Bandit Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army Bandit Sparky
Barbarian Barrel
Skeleton Army Executioner Bandit Electro Wizard Sparky
The Log
Mini P.E.K.K.A Skeleton Army Bandit Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Executioner Bandit Electro Wizard Sparky
Fireball
Skeleton Army Executioner Bandit Electro Wizard Sparky
Poison
Skeleton Army Executioner Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Executioner Bandit Electro Wizard Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Bandit Mini P.E.K.K.A Electro Wizard Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Mini P.E.K.K.A Executioner The Log Bandit
Mini P.E.K.K.A
Sparky Zap The Log Electro Wizard
Skeleton Army
Sparky
Executioner
Zap The Log Bandit
The Log
Zap Mini P.E.K.K.A Executioner Bandit Sparky
Bandit
Zap Executioner The Log Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bandit Sparky
Sparky
Zap Mini P.E.K.K.A Skeleton Army The Log Electro Wizard

Defense Synergies 4 18

Zap
Mini P.E.K.K.A Electro Wizard Skeleton Army Executioner The Log Bandit Sparky
Mini P.E.K.K.A
Zap The Log Electro Wizard Skeleton Army Executioner
Skeleton Army
Zap Mini P.E.K.K.A Executioner The Log Bandit Electro Wizard Sparky
Executioner
Zap Mini P.E.K.K.A Skeleton Army The Log Bandit
The Log
Mini P.E.K.K.A Zap Skeleton Army Executioner Bandit Electro Wizard Sparky
Bandit
Zap Skeleton Army Executioner The Log Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Skeleton Army The Log Bandit
Sparky
Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army Sparky Zap Executioner The Log Bandit Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky Executioner Bandit Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky Bandit Electro Wizard
Mini P.E.K.K.A Skeleton Army The Log Sparky
Skeleton Army The Log Zap Executioner Bandit Electro Wizard
Electro Wizard Zap Executioner
Zap The Log Bandit Electro Wizard Sparky
Mini P.E.K.K.A Sparky Skeleton Army
Skeleton Army Mini P.E.K.K.A Bandit Electro Wizard Sparky
Skeleton Army Executioner Electro Wizard Zap The Log Bandit
Executioner Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky Zap The Log Bandit Electro Wizard
Skeleton Army Executioner Sparky Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky Bandit Electro Wizard
Skeleton Army Zap Mini P.E.K.K.A The Log Bandit Electro Wizard Sparky
Sparky Mini P.E.K.K.A Skeleton Army Executioner Electro Wizard
Zap Skeleton Army Executioner The Log Bandit Electro Wizard
Zap Executioner The Log Bandit Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Skeleton Army Mini P.E.K.K.A Executioner The Log Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Bandit Electro Wizard Sparky
Bandit Electro Wizard Zap Mini P.E.K.K.A Executioner The Log
Skeleton Army Bandit Zap Mini P.E.K.K.A The Log Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army Zap The Log Bandit Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army Executioner Bandit Sparky
Executioner Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky Bandit Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky
Zap Electro Wizard Mini P.E.K.K.A Skeleton Army The Log Bandit Sparky
Skeleton Army Sparky
Mini P.E.K.K.A Sparky
Skeleton Army Zap The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Executioner Bandit Sparky
Skeleton Army Executioner Sparky
Skeleton Army Electro Wizard Sparky Zap Mini P.E.K.K.A Executioner The Log
Executioner Zap Mini P.E.K.K.A The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit Sparky
Zap Executioner The Log Bandit Electro Wizard
The Log Bandit Sparky
The Log Sparky
Executioner Zap The Log Sparky
Executioner Zap
Executioner The Log Sparky
The Log Zap Executioner
The Log Zap Bandit
Mini P.E.K.K.A Electro Wizard Sparky
Zap The Log Bandit Electro Wizard Sparky
Zap Executioner
Executioner The Log Bandit Sparky
Bandit
Zap The Log Sparky
Zap Executioner The Log Bandit Sparky
Executioner The Log Bandit Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Executioner The Log Bandit Electro Wizard Sparky
Zap The Log
The Log Sparky
The Log Sparky
Zap The Log
Zap The Log Executioner Sparky
The Log Zap Executioner Bandit Electro Wizard Sparky
Zap The Log Bandit Sparky
Zap The Log Bandit Sparky
Zap Executioner Electro Wizard Sparky
Zap Electro Wizard
Mini P.E.K.K.A Sparky
Zap The Log Bandit Sparky
Zap Electro Wizard Sparky
Sparky
The Log Sparky
Zap Electro Wizard Skeleton Army Bandit
Zap Executioner Electro Wizard
The Log
Mini P.E.K.K.A Executioner Electro Wizard Sparky
The Log Zap Executioner
Zap Sparky
Executioner Sparky
Zap The Log Electro Wizard Sparky
Zap Executioner Electro Wizard
Zap Executioner The Log Bandit Electro Wizard Sparky

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