My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Witch Magic Archer
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch P.E.K.K.A Magic Archer
Fireball
Witch Magic Archer
Poison
Witch Magic Archer
Lightning
Mini P.E.K.K.A Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Witch Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Mini P.E.K.K.A Magic Archer Witch P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Mini P.E.K.K.A

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Mini P.E.K.K.A Witch Magic Archer
Fireball
Zap Tornado Magic Archer
Mini P.E.K.K.A
Zap Tornado Electro Giant Magic Archer
Tornado
Zap Fireball P.E.K.K.A Electro Giant Magic Archer Mini P.E.K.K.A Witch
Witch
Zap Tornado P.E.K.K.A
P.E.K.K.A
Zap Tornado Magic Archer Witch
Electro Giant
Tornado Mini P.E.K.K.A
Magic Archer
Tornado P.E.K.K.A Zap Fireball Mini P.E.K.K.A

Defense Synergies 5 11

Zap
Fireball Mini P.E.K.K.A Tornado Witch P.E.K.K.A Magic Archer
Fireball
Zap Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Tornado Witch Electro Giant Magic Archer
Tornado
Fireball P.E.K.K.A Magic Archer Zap Mini P.E.K.K.A Witch Electro Giant
Witch
Zap Mini P.E.K.K.A Tornado
P.E.K.K.A
Tornado Zap
Electro Giant
Mini P.E.K.K.A Tornado
Magic Archer
Tornado Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Magic Archer
Mini P.E.K.K.A P.E.K.K.A Zap Witch
Mini P.E.K.K.A Tornado Witch P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A
Fireball Mini P.E.K.K.A Tornado P.E.K.K.A
Fireball Tornado Zap Magic Archer
Tornado Zap Fireball Witch Magic Archer
Zap Fireball P.E.K.K.A Electro Giant Magic Archer
Mini P.E.K.K.A Witch P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A
Witch Zap Fireball Tornado Electro Giant Magic Archer
Zap Fireball Tornado Witch Magic Archer
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Witch
Fireball Zap Mini P.E.K.K.A Tornado Witch P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Tornado Zap Fireball Mini P.E.K.K.A P.E.K.K.A Electro Giant
Fireball Mini P.E.K.K.A Tornado Witch P.E.K.K.A
Fireball Zap Tornado Witch Magic Archer
Zap Tornado Witch Fireball Magic Archer
Mini P.E.K.K.A P.E.K.K.A Tornado
Fireball Mini P.E.K.K.A Witch P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch P.E.K.K.A Electro Giant
Fireball Zap Mini P.E.K.K.A Magic Archer
P.E.K.K.A Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Mini P.E.K.K.A Witch
Fireball Electro Giant Zap Tornado Witch Magic Archer
Mini P.E.K.K.A P.E.K.K.A Fireball Witch
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Tornado Witch Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch
P.E.K.K.A Zap Fireball Tornado Electro Giant
Mini P.E.K.K.A P.E.K.K.A Fireball Witch
Fireball Witch Electro Giant Magic Archer
Witch Electro Giant Zap Fireball Mini P.E.K.K.A Tornado P.E.K.K.A Magic Archer
Zap Fireball Mini P.E.K.K.A Witch P.E.K.K.A Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Zap Tornado Magic Archer
Fireball Magic Archer
Fireball
Fireball Zap Magic Archer
Fireball Electro Giant Zap Tornado Witch Magic Archer
Tornado Witch Magic Archer
Fireball Zap Tornado Magic Archer
Fireball Zap Tornado
Fireball Mini P.E.K.K.A Tornado
Zap Fireball Tornado Magic Archer
Fireball Zap Tornado Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Witch Magic Archer
Magic Archer Fireball
Fireball Tornado
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Magic Archer
Zap Fireball Tornado Witch Electro Giant Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Electro Giant Fireball Witch Magic Archer
Witch
Fireball Zap Tornado Witch Magic Archer
Fireball Zap Tornado Witch Magic Archer
Fireball Zap Tornado Magic Archer
Zap Fireball Tornado Witch Electro Giant Magic Archer
Zap Fireball Witch Electro Giant
Fireball Mini P.E.K.K.A
Zap Fireball Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Fireball Witch Magic Archer
Fireball Zap Tornado Witch Magic Archer
Fireball
Fireball Mini P.E.K.K.A Magic Archer
Zap Fireball Magic Archer
Zap Fireball Tornado Electro Giant
P.E.K.K.A
Zap Electro Giant Fireball Tornado Witch Magic Archer
Zap Fireball Tornado Witch Magic Archer
Zap Fireball Tornado Witch Electro Giant Magic Archer

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