My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Inferno Dragon
Giant Snowball
Royal Recruits Guards Inferno Dragon
Zap
Inferno Tower Guards Inferno Dragon
Barbarian Barrel
Royal Recruits Inferno Tower Guards Electro Wizard
The Log
Royal Recruits Guards
Earthquake
Inferno Tower Guards
Arrows
Royal Recruits Guards
Royal Delivery
Royal Recruits Guards Electro Wizard Inferno Dragon
Fireball
Inferno Tower Electro Wizard Inferno Dragon
Poison
Royal Recruits Inferno Tower Guards Electro Wizard
Lightning
Inferno Tower Electro Wizard Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Inferno Tower Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Fireball Electro Wizard Inferno Dragon Inferno Tower Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Fireball

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Electro Wizard Royal Recruits Guards
Arrows
Zap Fireball
Royal Recruits
Zap Electro Wizard
Fireball
Zap Arrows Electro Wizard
Inferno Tower
Guards
Zap
Electro Wizard
Zap Royal Recruits Fireball
Inferno Dragon

Defense Synergies 4 10

Zap
Fireball Electro Wizard Arrows Inferno Tower Guards Inferno Dragon
Arrows
Zap Fireball Inferno Tower
Royal Recruits
Fireball
Zap Arrows Inferno Tower Electro Wizard
Inferno Tower
Guards Electro Wizard Zap Arrows Fireball
Guards
Inferno Tower Zap Electro Wizard
Electro Wizard
Zap Inferno Tower Fireball Guards Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Fireball Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Zap Royal Recruits Electro Wizard
Inferno Tower Royal Recruits Electro Wizard Inferno Dragon
Royal Recruits Inferno Tower Inferno Dragon Guards Electro Wizard
Arrows Royal Recruits Fireball
Arrows Fireball Zap Guards Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Zap Arrows Fireball
Zap Arrows Royal Recruits Fireball Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Royal Recruits
Guards Royal Recruits Inferno Tower Electro Wizard
Guards Electro Wizard Zap Arrows Royal Recruits Fireball
Arrows Inferno Tower Inferno Dragon Zap Fireball Electro Wizard
Royal Recruits Inferno Tower Zap Fireball Guards Electro Wizard
Fireball Zap Arrows Royal Recruits Guards Electro Wizard
Royal Recruits Inferno Tower Inferno Dragon Electro Wizard
Inferno Tower Zap Royal Recruits Fireball Electro Wizard Inferno Dragon
Arrows Royal Recruits Fireball Inferno Tower Electro Wizard
Arrows Fireball Zap Royal Recruits Guards Electro Wizard
Zap Arrows Royal Recruits Fireball Guards Electro Wizard Inferno Dragon
Royal Recruits Inferno Tower Electro Wizard Inferno Dragon
Royal Recruits Arrows Fireball Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Zap Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Zap Arrows Inferno Dragon
Royal Recruits Guards Zap Inferno Tower Electro Wizard
Royal Recruits Guards Zap Fireball Inferno Tower Electro Wizard
Royal Recruits Inferno Tower Guards Inferno Dragon
Arrows Fireball Zap Electro Wizard
Royal Recruits Guards Fireball Inferno Tower Electro Wizard
Inferno Tower Royal Recruits Inferno Dragon
Zap Royal Recruits Electro Wizard Fireball Inferno Tower Inferno Dragon
Royal Recruits Inferno Tower Guards Inferno Dragon
Inferno Dragon Royal Recruits Inferno Tower Guards
Royal Recruits Zap Arrows Fireball Guards Electro Wizard
Royal Recruits Fireball Inferno Tower Guards
Royal Recruits Fireball
Royal Recruits Inferno Tower Guards Electro Wizard Zap Fireball Inferno Dragon
Arrows Zap Royal Recruits Fireball Inferno Tower Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits Guards
Arrows Fireball Zap Electro Wizard
Arrows Fireball
Arrows Royal Recruits Fireball Guards
Fireball Zap Arrows
Arrows Fireball Zap
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Guards Electro Wizard
Zap Arrows Royal Recruits Fireball Electro Wizard
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Fireball
Zap Arrows Fireball Electro Wizard
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Royal Recruits Fireball
Zap Arrows Fireball
Inferno Dragon
Arrows Fireball Zap Electro Wizard
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Fireball Electro Wizard
Zap Electro Wizard Fireball Guards
Fireball
Zap Arrows Fireball
Zap Arrows Fireball Electro Wizard
Arrows Fireball
Zap Electro Wizard Royal Recruits Fireball Guards
Fireball Zap Arrows Electro Wizard
Arrows Fireball
Fireball Electro Wizard
Arrows Zap Fireball
Zap Arrows Fireball
Royal Recruits
Zap Royal Recruits Fireball Guards Electro Wizard
Zap Fireball Electro Wizard
Zap Royal Recruits Fireball Electro Wizard

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