My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Dark Prince Prince Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dark Prince Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Dark Prince Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Dark Prince Prince Giant Skeleton
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Firecracker Dark Prince Prince
Barbarian Barrel
Skeleton Barrel Firecracker Dark Prince Giant Skeleton Electro Wizard
The Log
Skeleton Barrel Firecracker Dark Prince Prince Giant Skeleton
Earthquake
Firecracker
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Skeleton Barrel Firecracker Dark Prince Prince Giant Skeleton Electro Wizard
Fireball
Skeleton Barrel Firecracker Electro Wizard
Poison
Skeleton Barrel Firecracker Electro Wizard
Lightning
Dark Prince Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Dark Prince Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Barrel Firecracker Dark Prince Electro Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Skeleton Barrel Firecracker

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Prince Electro Wizard Skeleton Barrel Dark Prince Giant Skeleton
Skeleton Barrel
Firecracker Zap Mirror Dark Prince Prince Giant Skeleton
Firecracker
Zap Skeleton Barrel Mirror Dark Prince Prince Giant Skeleton
Mirror
Zap Skeleton Barrel Firecracker Giant Skeleton
Dark Prince
Prince Zap Skeleton Barrel Firecracker Electro Wizard
Prince
Zap Dark Prince Skeleton Barrel Firecracker Electro Wizard
Giant Skeleton
Zap Skeleton Barrel Firecracker Mirror Electro Wizard
Electro Wizard
Zap Dark Prince Prince Giant Skeleton

Defense Synergies 2 15

Zap
Mirror Electro Wizard Skeleton Barrel Firecracker Dark Prince Prince Giant Skeleton
Skeleton Barrel
Zap
Firecracker
Zap Mirror Dark Prince Prince Giant Skeleton Electro Wizard
Mirror
Zap Firecracker Electro Wizard
Dark Prince
Zap Firecracker Prince Electro Wizard
Prince
Zap Firecracker Dark Prince Electro Wizard
Giant Skeleton
Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Mirror Dark Prince Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker Electro Wizard
Zap Firecracker Dark Prince Prince Electro Wizard
Prince Dark Prince Giant Skeleton Electro Wizard
Prince Firecracker Dark Prince Electro Wizard
Firecracker Dark Prince Prince Giant Skeleton
Zap Firecracker Dark Prince Electro Wizard
Electro Wizard Zap Firecracker
Zap Skeleton Barrel Giant Skeleton Electro Wizard
Prince
Firecracker Dark Prince Prince Giant Skeleton Electro Wizard
Electro Wizard Zap Firecracker Dark Prince Giant Skeleton
Zap Firecracker Electro Wizard
Prince Zap Dark Prince Giant Skeleton Electro Wizard
Zap Firecracker Dark Prince Prince Electro Wizard
Prince Electro Wizard
Zap Prince Electro Wizard
Firecracker Dark Prince Prince Electro Wizard
Zap Firecracker Dark Prince Prince Electro Wizard
Zap Firecracker Dark Prince Giant Skeleton Electro Wizard
Prince Electro Wizard
Dark Prince Firecracker Prince Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Prince Giant Skeleton Electro Wizard
Electro Wizard Zap Skeleton Barrel Firecracker Prince
Giant Skeleton Zap Dark Prince Prince Electro Wizard
Dark Prince Prince Giant Skeleton Zap Electro Wizard
Giant Skeleton Dark Prince Prince
Firecracker Zap Skeleton Barrel Electro Wizard
Dark Prince Prince Giant Skeleton Electro Wizard
Giant Skeleton Dark Prince Prince
Zap Giant Skeleton Electro Wizard Firecracker Dark Prince Prince
Dark Prince Prince Giant Skeleton
Zap Dark Prince Prince Giant Skeleton Electro Wizard
Dark Prince Prince Giant Skeleton
Firecracker
Electro Wizard Zap Firecracker Dark Prince Prince Giant Skeleton
Zap Firecracker Dark Prince Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Giant Skeleton
Firecracker Zap Skeleton Barrel Electro Wizard
Skeleton Barrel Giant Skeleton
Skeleton Barrel Firecracker Dark Prince Prince Giant Skeleton
Zap Firecracker Dark Prince
Firecracker Zap Skeleton Barrel
Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Prince Electro Wizard
Firecracker Zap Skeleton Barrel Dark Prince Prince Electro Wizard
Zap Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker Prince
Zap Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker Dark Prince Prince Electro Wizard
Zap Skeleton Barrel Firecracker
Prince Giant Skeleton
Prince
Zap Skeleton Barrel
Zap Firecracker Dark Prince
Firecracker Zap Skeleton Barrel Electro Wizard
Zap Skeleton Barrel Prince
Zap Skeleton Barrel Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Skeleton Barrel Firecracker
Zap
Zap Firecracker Electro Wizard
Prince Giant Skeleton
Firecracker
Zap Skeleton Barrel Electro Wizard Dark Prince Prince
Zap Firecracker Electro Wizard
Firecracker Dark Prince Prince Electro Wizard
Zap Skeleton Barrel Firecracker
Zap Giant Skeleton
Firecracker Dark Prince Prince
Zap Firecracker Giant Skeleton Electro Wizard
Firecracker Zap Electro Wizard
Zap Skeleton Barrel Firecracker Dark Prince Prince Giant Skeleton Electro Wizard

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