My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla Goblin Hut Goblin Drill X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Hut X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Cannon Goblin Hut Guards Goblin Drill
Zap
Cannon Goblin Hut Guards Goblin Drill X-Bow
Barbarian Barrel
Cannon Tesla Goblin Hut Guards Goblin Drill X-Bow
The Log
Cannon Goblin Hut Guards Goblin Drill X-Bow
Earthquake
Cannon Tesla Goblin Hut Guards Goblin Drill X-Bow
Arrows
Goblin Hut Guards Goblin Drill
Royal Delivery
Goblin Hut Guards Goblin Drill
Fireball
Cannon Tesla Goblin Hut Goblin Drill X-Bow
Poison
Cannon Goblin Hut Guards Goblin Drill X-Bow
Lightning
Cannon Tesla Goblin Hut X-Bow
Rocket
Goblin Hut X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Earthquake Guards Tesla Goblin Drill Goblin Hut X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Earthquake Guards

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake X-Bow Goblin Hut Guards
Cannon
Tesla
Earthquake
Zap Goblin Hut
Goblin Hut
Zap Earthquake X-Bow
Guards
Zap X-Bow
Goblin Drill
X-Bow
Zap Goblin Hut Guards

Defense Synergies 2 17

Zap
Cannon Tesla Earthquake Goblin Hut Guards Goblin Drill X-Bow
Cannon
Zap Earthquake Guards X-Bow
Tesla
X-Bow Zap Earthquake Guards Goblin Drill
Earthquake
Zap Cannon Tesla Goblin Hut X-Bow
Goblin Hut
Zap Earthquake X-Bow
Guards
Zap Cannon Tesla Goblin Drill X-Bow
Goblin Drill
Zap Tesla Guards
X-Bow
Tesla Zap Cannon Earthquake Goblin Hut Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Cannon Tesla Goblin Hut X-Bow
Zap Cannon Tesla Goblin Hut Goblin Drill X-Bow
Cannon Tesla Goblin Hut Goblin Drill
Cannon Tesla Goblin Hut Guards Goblin Drill
Earthquake X-Bow
Zap Cannon Tesla Earthquake Guards X-Bow
Tesla Zap Cannon Goblin Hut X-Bow
Earthquake Zap Cannon Tesla X-Bow
Cannon Tesla Goblin Hut Goblin Drill X-Bow
Guards Cannon Tesla
Guards Zap Cannon Tesla Earthquake Goblin Hut Goblin Drill X-Bow
Tesla Zap Goblin Hut
Cannon Tesla Goblin Hut Goblin Drill Zap Earthquake Guards X-Bow
Zap Cannon Tesla Earthquake Goblin Hut Guards Goblin Drill X-Bow
Cannon Tesla Goblin Hut Goblin Drill X-Bow
Zap Cannon Tesla Goblin Hut Goblin Drill X-Bow
Tesla Cannon Goblin Hut Goblin Drill X-Bow
Cannon Tesla Zap Goblin Hut Guards Goblin Drill X-Bow
Zap Earthquake Goblin Drill Cannon Tesla Goblin Hut Guards
Cannon Tesla Goblin Hut Goblin Drill
Cannon Tesla Earthquake Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla Goblin Hut X-Bow
Zap Tesla X-Bow
Guards Zap Goblin Hut
Guards Zap Tesla X-Bow
Cannon Tesla Goblin Hut Guards Goblin Drill
Zap Tesla Goblin Hut
Guards Tesla Goblin Hut
Tesla
Zap Goblin Hut X-Bow
Cannon Tesla Goblin Hut Guards Goblin Drill
Tesla Goblin Hut Guards
Zap Guards
Cannon Tesla Guards
Cannon Tesla
Tesla Goblin Hut Guards Zap Goblin Drill X-Bow
Zap Cannon Tesla Earthquake Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards Goblin Drill X-Bow
Zap X-Bow
Earthquake Goblin Hut Goblin Drill X-Bow
Earthquake Guards
Zap Earthquake
Zap
Earthquake
Earthquake X-Bow Zap
Zap X-Bow
Guards X-Bow
Zap Earthquake X-Bow
Zap
Earthquake Goblin Hut
Earthquake X-Bow
Earthquake Zap Goblin Hut X-Bow
Earthquake X-Bow Zap Goblin Hut Goblin Drill
Earthquake Goblin Hut X-Bow
Earthquake
Zap Earthquake X-Bow
Zap Earthquake X-Bow
Earthquake X-Bow
X-Bow
Earthquake Zap Goblin Drill X-Bow
Zap Earthquake
X-Bow Zap Earthquake
Zap X-Bow
Zap X-Bow
Zap X-Bow
Zap Goblin Hut Guards
Zap Earthquake X-Bow
Zap
Earthquake
Zap Earthquake Goblin Hut Guards X-Bow
Zap
Zap Earthquake
Zap
Zap Guards
Zap
Zap X-Bow

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: