My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Knight Executioner Electro Wizard
The Log
Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Knight Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Bomber Hog Rider Executioner Electro Wizard
Poison
Bomber Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Fireball Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Knight Fireball

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Hog Rider P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Bomber Knight Executioner
Knight
Hog Rider Executioner Bomber Zap Fireball Electro Wizard
Fireball
Zap Hog Rider Knight Electro Wizard
Hog Rider
Zap Knight Fireball Bomber Executioner Electro Wizard
Executioner
Knight Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Bomber Executioner
Electro Wizard
Zap P.E.K.K.A Knight Fireball Hog Rider

Defense Synergies 5 9

Bomber
Knight Zap P.E.K.K.A Electro Wizard
Zap
Fireball Electro Wizard Bomber Knight Executioner P.E.K.K.A
Knight
Bomber Executioner Electro Wizard Zap Fireball
Fireball
Zap Knight Electro Wizard
Hog Rider
Executioner
Knight Zap
P.E.K.K.A
Bomber Zap Electro Wizard
Electro Wizard
Zap Knight Bomber Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Fireball Executioner Electro Wizard
P.E.K.K.A Bomber Zap Knight Executioner Electro Wizard
P.E.K.K.A Bomber Knight Executioner Electro Wizard
P.E.K.K.A Bomber Knight Electro Wizard
Bomber Fireball P.E.K.K.A
Fireball Bomber Zap Executioner Electro Wizard
Electro Wizard Zap Fireball Executioner
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Bomber Electro Wizard
Executioner Electro Wizard Bomber Zap Knight Fireball
Executioner Zap Fireball Electro Wizard
P.E.K.K.A Bomber Zap Knight Fireball Electro Wizard
Bomber Fireball Executioner Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Bomber Knight Fireball Executioner P.E.K.K.A Electro Wizard
Fireball Bomber Zap Knight Executioner Electro Wizard
Zap Executioner Bomber Knight Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Knight Fireball Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Bomber Zap Knight Executioner
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Zap Knight Fireball Electro Wizard
P.E.K.K.A Knight Executioner
Fireball Executioner Zap Electro Wizard
P.E.K.K.A Knight Fireball Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Fireball
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Knight Fireball Executioner
Bomber Fireball Executioner
Electro Wizard Bomber Zap Knight Fireball Executioner P.E.K.K.A
Executioner Bomber Zap Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Executioner Electro Wizard
Fireball
Knight Fireball
Bomber Fireball Executioner Zap
Fireball Executioner Zap
Bomber Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Electro Wizard
Zap Knight Fireball Electro Wizard
Fireball Zap Executioner
Knight Fireball Executioner
Fireball
Zap Fireball
Bomber Zap Fireball Executioner
Fireball Executioner
Fireball
Bomber
Bomber Zap Fireball Executioner Electro Wizard
Bomber Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Bomber Fireball Executioner
Fireball Zap Executioner Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball
Bomber Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Knight Executioner Electro Wizard
Bomber Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Fireball Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: