My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Dragon Ice Wizard Magic Archer Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Electro Dragon Lumberjack
Zap
Barbarian Barrel
Ice Wizard Magic Archer Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Baby Dragon Electro Dragon Ice Wizard Magic Archer Lumberjack
Fireball
Baby Dragon Electro Dragon Ice Wizard Magic Archer Lumberjack
Poison
Electro Dragon Ice Wizard Magic Archer
Lightning
Baby Dragon Electro Dragon Ice Wizard Magic Archer Lumberjack Monk
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Electro Dragon Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Electro Dragon Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Void Ice Wizard Baby Dragon Magic Archer Lumberjack Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Void Ice Wizard Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Void Baby Dragon Electro Dragon Ice Wizard Magic Archer Lumberjack
Void
Zap
Baby Dragon
Zap Electro Dragon Ice Wizard Lumberjack
Electro Dragon
Zap Baby Dragon Ice Wizard Magic Archer
Ice Wizard
Zap Baby Dragon Electro Dragon Lumberjack
Magic Archer
Zap Electro Dragon Lumberjack
Lumberjack
Zap Baby Dragon Ice Wizard Magic Archer
Monk

Defense Synergies 1 12

Zap
Void Baby Dragon Electro Dragon Ice Wizard Magic Archer Lumberjack
Void
Zap
Baby Dragon
Ice Wizard Zap Electro Dragon Lumberjack
Electro Dragon
Zap Baby Dragon Ice Wizard Lumberjack
Ice Wizard
Baby Dragon Zap Electro Dragon Lumberjack
Magic Archer
Zap Lumberjack
Lumberjack
Zap Baby Dragon Electro Dragon Ice Wizard Magic Archer
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Void Baby Dragon Electro Dragon Magic Archer
Lumberjack Zap Electro Dragon Ice Wizard Monk
Lumberjack Void Electro Dragon Ice Wizard
Lumberjack Electro Dragon Ice Wizard Monk
Lumberjack Monk
Zap Baby Dragon Electro Dragon Ice Wizard Magic Archer Lumberjack
Zap Void Baby Dragon Electro Dragon Ice Wizard Magic Archer
Zap Void Baby Dragon Electro Dragon Magic Archer Monk
Ice Wizard Lumberjack
Ice Wizard Lumberjack
Ice Wizard Zap Baby Dragon Electro Dragon Magic Archer Lumberjack
Zap Baby Dragon Electro Dragon Ice Wizard Magic Archer
Lumberjack Zap Electro Dragon Ice Wizard
Zap Baby Dragon Electro Dragon Magic Archer Lumberjack
Lumberjack
Monk Zap Lumberjack
Electro Dragon Lumberjack
Zap Baby Dragon Electro Dragon Ice Wizard Magic Archer Lumberjack
Zap Baby Dragon Electro Dragon Ice Wizard Magic Archer Lumberjack
Lumberjack
Baby Dragon Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Void
Void Zap Baby Dragon Electro Dragon Magic Archer Lumberjack Monk
Lumberjack Zap Electro Dragon
Lumberjack Zap Monk
Lumberjack
Zap Baby Dragon Electro Dragon Ice Wizard Magic Archer Monk
Void Ice Wizard Lumberjack
Lumberjack
Zap Void Electro Dragon Baby Dragon Magic Archer Monk
Electro Dragon Lumberjack
Monk Zap Void
Lumberjack
Baby Dragon Electro Dragon Magic Archer
Electro Dragon Zap Baby Dragon Magic Archer Lumberjack Monk
Zap Baby Dragon Electro Dragon Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Baby Dragon Electro Dragon Monk
Void Monk Zap Baby Dragon Electro Dragon Ice Wizard Magic Archer
Void Baby Dragon Electro Dragon Magic Archer
Void
Zap Baby Dragon Magic Archer
Zap Baby Dragon Electro Dragon Ice Wizard Magic Archer Monk
Baby Dragon Magic Archer
Zap Baby Dragon Electro Dragon Ice Wizard Magic Archer
Void Monk Zap Electro Dragon
Void Electro Dragon Lumberjack
Void Monk Zap Electro Dragon Magic Archer
Void Monk Zap Baby Dragon Electro Dragon Magic Archer
Void Baby Dragon Magic Archer
Void Baby Dragon Electro Dragon Magic Archer Monk
Zap Baby Dragon Magic Archer
Zap Baby Dragon Electro Dragon Magic Archer
Magic Archer Baby Dragon Electro Dragon
Monk
Void Zap Baby Dragon Electro Dragon Magic Archer Monk
Zap Baby Dragon Electro Dragon Magic Archer Monk
Void Baby Dragon Magic Archer Monk
Void
Void Monk
Zap Void Baby Dragon Electro Dragon Monk
Zap Baby Dragon Electro Dragon Ice Wizard Magic Archer
Void Zap Baby Dragon Electro Dragon Ice Wizard Magic Archer Monk
Void Zap Baby Dragon Electro Dragon Magic Archer Monk
Void Zap Baby Dragon Magic Archer
Zap Baby Dragon Electro Dragon Ice Wizard Magic Archer
Zap Electro Dragon Void
Void
Void Zap Electro Dragon Magic Archer
Zap Void Electro Dragon Magic Archer Monk
Magic Archer Monk
Zap Void Electro Dragon Magic Archer
Zap Baby Dragon Electro Dragon Ice Wizard Magic Archer Monk
Void Baby Dragon Electro Dragon Magic Archer Lumberjack
Zap Baby Dragon Electro Dragon Magic Archer
Void Monk Zap
Electro Dragon
Zap Electro Dragon Baby Dragon Magic Archer
Zap Void Electro Dragon Magic Archer
Void Electro Dragon Zap Baby Dragon Magic Archer Monk

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