My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Baby Dragon Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram Hog Rider Baby Dragon Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Hog Rider Prince
Giant Snowball
Goblin Gang Battle Ram Hog Rider Baby Dragon Princess
Zap
Goblin Gang Battle Ram Prince Princess
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Princess
The Log
Goblin Gang Battle Ram Hog Rider Prince Princess
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Valkyrie Battle Ram Hog Rider Baby Dragon Prince Princess
Fireball
Goblin Gang Battle Ram Hog Rider Baby Dragon Princess
Poison
Goblin Gang Princess
Lightning
Valkyrie Battle Ram Baby Dragon Prince
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Baby Dragon Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Princess Valkyrie Battle Ram Hog Rider Baby Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Princess Valkyrie

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Hog Rider Prince Valkyrie Baby Dragon Princess
Goblin Gang
Hog Rider Valkyrie Battle Ram Baby Dragon Prince Princess
Valkyrie
Hog Rider Prince Zap Goblin Gang Battle Ram Baby Dragon
Battle Ram
Zap Goblin Gang Valkyrie Baby Dragon Princess
Hog Rider
Zap Goblin Gang Valkyrie Baby Dragon Prince Princess
Baby Dragon
Zap Goblin Gang Valkyrie Battle Ram Hog Rider Prince
Prince
Zap Valkyrie Goblin Gang Hog Rider Baby Dragon Princess
Princess
Zap Goblin Gang Battle Ram Hog Rider Prince

Defense Synergies 0 12

Zap
Goblin Gang Valkyrie Baby Dragon Prince Princess
Goblin Gang
Zap Valkyrie Prince Princess
Valkyrie
Zap Goblin Gang Baby Dragon Prince Princess
Battle Ram
Hog Rider
Baby Dragon
Zap Valkyrie Prince
Prince
Zap Goblin Gang Valkyrie Baby Dragon
Princess
Zap Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Zap Goblin Gang Valkyrie Prince
Goblin Gang Prince Valkyrie
Prince Goblin Gang Valkyrie
Valkyrie Prince Princess
Goblin Gang Zap Valkyrie Baby Dragon
Zap Goblin Gang Baby Dragon Princess
Zap Valkyrie Baby Dragon
Goblin Gang Prince Princess
Goblin Gang Valkyrie Prince
Goblin Gang Valkyrie Zap Baby Dragon Princess
Zap Goblin Gang Baby Dragon Princess
Prince Zap Goblin Gang Valkyrie
Valkyrie Zap Goblin Gang Baby Dragon Prince Princess
Goblin Gang Prince
Zap Goblin Gang Prince
Goblin Gang Valkyrie Prince
Zap Goblin Gang Valkyrie Baby Dragon Prince
Zap Valkyrie Baby Dragon Princess
Prince
Goblin Gang Valkyrie Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Prince
Zap Goblin Gang Valkyrie Baby Dragon Prince
Goblin Gang Zap Valkyrie Prince
Goblin Gang Valkyrie Prince Zap
Goblin Gang Valkyrie Prince
Zap Goblin Gang Baby Dragon Princess
Goblin Gang Prince Valkyrie
Valkyrie Prince
Zap Valkyrie Baby Dragon Prince
Goblin Gang
Valkyrie Prince
Zap Valkyrie Prince
Prince Goblin Gang Valkyrie
Valkyrie Baby Dragon Princess
Goblin Gang Zap Valkyrie Baby Dragon Prince
Valkyrie Zap Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Baby Dragon
Zap Baby Dragon Princess
Baby Dragon
Valkyrie Prince
Zap Valkyrie Baby Dragon
Zap Baby Dragon Princess
Baby Dragon Princess
Zap Baby Dragon Princess
Zap
Goblin Gang Prince
Zap Valkyrie Prince Princess
Zap Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Zap Baby Dragon Prince
Zap Baby Dragon Princess
Baby Dragon Princess
Zap Baby Dragon Prince Princess
Zap Valkyrie Baby Dragon Princess
Baby Dragon Prince
Princess
Prince
Zap Baby Dragon
Zap Valkyrie Baby Dragon Princess
Zap Baby Dragon Princess
Zap Baby Dragon Prince Princess
Zap Baby Dragon
Zap Baby Dragon Princess
Zap
Zap
Zap Princess
Prince
Princess
Zap Goblin Gang Prince Princess
Zap Baby Dragon Princess
Goblin Gang Valkyrie Baby Dragon Prince Princess
Zap Baby Dragon Princess
Zap
Prince
Zap Goblin Gang Baby Dragon Princess
Zap Princess
Zap Baby Dragon Prince Princess

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