My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Giant Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army
Giant Snowball
Bats Skeleton Army Lumberjack
Zap
Bats Skeleton Army
Barbarian Barrel
Tesla Wizard Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Tesla Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Lumberjack
Fireball
Tesla Wizard Skeleton Army Lumberjack
Poison
Bats Wizard Skeleton Army
Lightning
Tesla Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Tesla Fireball Lumberjack Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Lumberjack
Arrows
Fireball Giant Lumberjack
Tesla
Fireball
Arrows Giant
Giant
Bats Arrows Fireball Wizard Lumberjack
Wizard
Giant Lumberjack
Skeleton Army
Lumberjack
Bats Arrows Giant Wizard

Defense Synergies 0 12

Bats
Tesla Lumberjack
Arrows
Tesla Fireball Lumberjack
Tesla
Bats Arrows Fireball Wizard Skeleton Army
Fireball
Arrows Tesla Lumberjack
Giant
Wizard
Tesla Skeleton Army Lumberjack
Skeleton Army
Tesla Wizard Lumberjack
Lumberjack
Bats Arrows Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
Skeleton Army Lumberjack Bats Tesla
Tesla Skeleton Army Lumberjack Bats
Tesla Skeleton Army Lumberjack Bats
Arrows Fireball Skeleton Army Lumberjack
Arrows Fireball Skeleton Army Bats Tesla Lumberjack
Bats Tesla Arrows Fireball Wizard
Arrows Tesla Fireball
Tesla Skeleton Army Lumberjack
Skeleton Army Tesla Lumberjack
Bats Skeleton Army Arrows Tesla Fireball Wizard Lumberjack
Arrows Tesla Bats Fireball Wizard
Tesla Skeleton Army Lumberjack Bats Fireball Wizard
Fireball Wizard Skeleton Army Bats Arrows Tesla Lumberjack
Skeleton Army Tesla Lumberjack
Skeleton Army Tesla Fireball Lumberjack
Tesla Wizard Bats Arrows Fireball Skeleton Army Lumberjack
Arrows Tesla Fireball Bats Wizard Skeleton Army Lumberjack
Arrows Wizard Bats Tesla Fireball Lumberjack
Tesla Lumberjack
Wizard Skeleton Army Bats Arrows Tesla Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Tesla Fireball
Fireball Arrows Tesla Wizard Lumberjack
Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack Bats Tesla Fireball
Tesla Skeleton Army Lumberjack
Arrows Fireball Wizard Bats Tesla
Skeleton Army Bats Tesla Fireball Lumberjack
Tesla Skeleton Army Lumberjack
Bats Fireball Skeleton Army
Tesla Skeleton Army
Bats Tesla Lumberjack
Skeleton Army Arrows Fireball
Skeleton Army Tesla Fireball Wizard Lumberjack
Wizard Tesla Fireball Skeleton Army
Tesla Skeleton Army Bats Fireball Lumberjack
Bats Arrows Tesla Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Bats
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Bats Fireball Lumberjack
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Bats
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Bats Arrows Fireball Wizard
Bats Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Bats Fireball Skeleton Army
Fireball Arrows Wizard
Arrows Fireball
Fireball Wizard Lumberjack
Arrows Fireball Wizard
Arrows Fireball
Bats Fireball
Bats Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: