My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Wizard Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard P.E.K.K.A Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Flying Machine Royal Hogs Little Prince
Zap
Goblin Gang Flying Machine Royal Hogs Little Prince
Barbarian Barrel
Goblin Gang Wizard Royal Hogs Little Prince
The Log
Goblin Gang Royal Hogs Little Prince
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Flying Machine Royal Hogs Little Prince
Royal Delivery
Goblin Gang Flying Machine Wizard Royal Hogs P.E.K.K.A Mother Witch Little Prince
Fireball
Goblin Gang Flying Machine Wizard Royal Hogs Mother Witch Little Prince
Poison
Goblin Gang Flying Machine Wizard Royal Hogs Mother Witch Little Prince
Lightning
Wizard Mother Witch Little Prince
Rocket
Wizard Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Little Prince Flying Machine Poison Mother Witch Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Little Prince Flying Machine Poison

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Hogs P.E.K.K.A
Flying Machine
Royal Hogs P.E.K.K.A
Wizard
Royal Hogs P.E.K.K.A
Royal Hogs
Mother Witch Goblin Gang Flying Machine Wizard Poison Little Prince
Poison
P.E.K.K.A Royal Hogs Mother Witch
P.E.K.K.A
Poison Goblin Gang Flying Machine Wizard Mother Witch
Mother Witch
Royal Hogs Poison P.E.K.K.A
Little Prince
Royal Hogs

Defense Synergies 0 5

Goblin Gang
Flying Machine P.E.K.K.A
Flying Machine
Goblin Gang P.E.K.K.A
Wizard
P.E.K.K.A
Royal Hogs
Poison
Mother Witch
P.E.K.K.A
Goblin Gang Flying Machine Wizard
Mother Witch
Poison
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard
P.E.K.K.A Goblin Gang Flying Machine
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Poison P.E.K.K.A
Goblin Gang Flying Machine Mother Witch
Goblin Gang Flying Machine Wizard Poison Little Prince
Flying Machine Poison P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Little Prince
Goblin Gang Poison Mother Witch Flying Machine Wizard
Goblin Gang Flying Machine Wizard Poison
P.E.K.K.A Goblin Gang Flying Machine Wizard
Wizard Goblin Gang Poison P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Wizard Goblin Gang Poison P.E.K.K.A
Goblin Gang Flying Machine Wizard Little Prince
Wizard Poison Flying Machine Mother Witch Little Prince
P.E.K.K.A
Goblin Gang Wizard Flying Machine Poison P.E.K.K.A Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Poison Goblin Gang Flying Machine Wizard
Goblin Gang P.E.K.K.A
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Wizard Poison Mother Witch Goblin Gang Flying Machine
Goblin Gang P.E.K.K.A Flying Machine
P.E.K.K.A
P.E.K.K.A Flying Machine Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Flying Machine
P.E.K.K.A Poison
P.E.K.K.A Goblin Gang Wizard
Wizard Flying Machine
Goblin Gang Flying Machine Poison P.E.K.K.A Little Prince
Poison Flying Machine Wizard P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Flying Machine
Flying Machine Poison
Flying Machine Poison
Wizard Poison
Wizard Poison Mother Witch Flying Machine
Flying Machine Wizard Poison
Poison Flying Machine Wizard
Poison Flying Machine Wizard
Goblin Gang Poison
Poison Flying Machine Wizard
Poison Flying Machine Wizard
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Wizard Poison
Flying Machine Wizard Poison
Poison
Flying Machine Wizard Poison
Flying Machine Wizard Poison Mother Witch Little Prince
Poison
Wizard Poison
Flying Machine Poison
Poison Mother Witch Wizard Little Prince
Poison Flying Machine Wizard
Flying Machine Wizard Poison
Poison
Poison Flying Machine Wizard Mother Witch Little Prince
Flying Machine Wizard Poison
Poison Wizard
Poison
P.E.K.K.A
Wizard Poison
Goblin Gang Flying Machine
Poison Flying Machine Wizard
Poison Goblin Gang Flying Machine Wizard
Flying Machine Wizard Poison
Poison
Flying Machine P.E.K.K.A
Goblin Gang Flying Machine Poison
Flying Machine Poison
Poison Flying Machine Little Prince

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