My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Wizard Royal Ghost Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Wizard P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Battle Ram Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Battle Ram Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Bandit Battle Ram Poison Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Royal Ghost Bandit Battle Ram

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Bandit
Battle Ram
Poison Bandit Arrows P.E.K.K.A Royal Ghost Electro Wizard
Wizard
P.E.K.K.A Royal Ghost Bandit
Poison
Battle Ram P.E.K.K.A Royal Ghost
P.E.K.K.A
Arrows Poison Electro Wizard Battle Ram Wizard
Royal Ghost
Battle Ram Wizard Poison Bandit Electro Wizard
Bandit
Battle Ram Arrows Wizard Royal Ghost Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost Bandit

Defense Synergies 0 10

Arrows
P.E.K.K.A Bandit
Battle Ram
Wizard
P.E.K.K.A Royal Ghost Bandit Electro Wizard
Poison
Electro Wizard
P.E.K.K.A
Arrows Wizard Electro Wizard
Royal Ghost
Wizard Electro Wizard
Bandit
Arrows Wizard Electro Wizard
Electro Wizard
Wizard Poison P.E.K.K.A Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Arrows Poison P.E.K.K.A
Arrows Royal Ghost Bandit Electro Wizard
Electro Wizard Arrows Wizard Poison
Arrows Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Royal Ghost Bandit Electro Wizard
Poison Electro Wizard Arrows Wizard Royal Ghost Bandit
Arrows Wizard Poison Electro Wizard
P.E.K.K.A Wizard Bandit Electro Wizard
Wizard Arrows Poison P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Wizard Arrows Poison P.E.K.K.A Electro Wizard
Arrows Wizard Royal Ghost Bandit Electro Wizard
Arrows Wizard Poison Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Royal Ghost Arrows Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit Electro Wizard
Poison Bandit Electro Wizard Arrows Wizard Royal Ghost
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit
Arrows Wizard Poison Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Poison Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Poison Electro Wizard
P.E.K.K.A Wizard Bandit
Wizard
Electro Wizard Poison P.E.K.K.A
Arrows Poison Wizard P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Ghost Bandit
Arrows Poison Royal Ghost Bandit Electro Wizard
Arrows Poison Bandit
Arrows Poison
Wizard Poison Arrows
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Wizard Bandit
Poison Electro Wizard
Poison Arrows Wizard Bandit Electro Wizard
Poison Arrows Wizard
Poison Bandit
Arrows Poison Bandit
Arrows Poison
Arrows Wizard Poison Bandit
Arrows Wizard Poison Bandit
Arrows Poison
Arrows Wizard Poison Bandit Electro Wizard
Arrows Wizard Poison
Poison
Arrows Wizard Poison
Arrows Poison
Arrows Poison Wizard
Arrows Poison Wizard Royal Ghost Bandit Electro Wizard
Arrows Wizard Poison Bandit
Poison Arrows Bandit
Poison Arrows Wizard Electro Wizard
Electro Wizard Wizard Poison
Poison Arrows Wizard Bandit
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Wizard Poison
Electro Wizard Bandit
Poison Arrows Wizard Electro Wizard
Arrows
Poison Wizard Electro Wizard
Arrows Wizard Poison
Arrows Poison
P.E.K.K.A
Poison Electro Wizard
Poison Electro Wizard
Poison Royal Ghost Bandit Electro Wizard

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