My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Wizard Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Giant Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Giant Phoenix Graveyard
Giant Snowball
Goblin Gang Battle Ram Graveyard
Zap
Goblin Gang Battle Ram Graveyard
Barbarian Barrel
Goblin Gang Battle Ram Wizard Magic Archer Graveyard
The Log
Goblin Gang Battle Ram Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Goblin Gang Battle Ram Wizard Magic Archer Graveyard
Fireball
Goblin Gang Battle Ram Wizard Magic Archer
Poison
Goblin Gang Wizard Phoenix Magic Archer Graveyard
Lightning
Battle Ram Wizard Phoenix Magic Archer
Rocket
Wizard Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Battle Ram Phoenix Magic Archer Giant Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Battle Ram Phoenix

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Graveyard Battle Ram Phoenix
Goblin Gang
Battle Ram Giant
Battle Ram
Magic Archer Arrows Goblin Gang Graveyard
Giant
Arrows Graveyard Goblin Gang Wizard Magic Archer
Wizard
Giant
Phoenix
Arrows Graveyard
Magic Archer
Battle Ram Giant
Graveyard
Arrows Giant Battle Ram Phoenix

Defense Synergies 0 2

Arrows
Phoenix
Goblin Gang
Magic Archer
Battle Ram
Giant
Wizard
Phoenix
Arrows
Magic Archer
Goblin Gang
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Goblin Gang Phoenix
Goblin Gang
Goblin Gang Phoenix
Arrows
Arrows Goblin Gang Magic Archer
Arrows Goblin Gang Wizard Phoenix Magic Archer
Arrows Phoenix Magic Archer
Goblin Gang Phoenix
Goblin Gang Phoenix
Goblin Gang Arrows Wizard Magic Archer
Arrows Goblin Gang Wizard Phoenix Magic Archer
Goblin Gang Wizard
Wizard Arrows Goblin Gang Magic Archer
Goblin Gang Phoenix
Goblin Gang
Wizard Arrows Goblin Gang
Arrows Goblin Gang Wizard Magic Archer
Arrows Wizard Magic Archer
Phoenix
Goblin Gang Wizard Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Wizard Phoenix Magic Archer
Goblin Gang
Goblin Gang Phoenix
Goblin Gang Phoenix
Arrows Wizard Goblin Gang Magic Archer
Goblin Gang Phoenix
Phoenix
Phoenix Magic Archer
Goblin Gang Phoenix
Phoenix
Arrows Phoenix
Goblin Gang Wizard
Wizard Magic Archer
Goblin Gang Phoenix Magic Archer
Arrows Wizard Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows
Wizard Arrows Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard
Goblin Gang
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Magic Archer Arrows Wizard
Arrows
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Wizard
Arrows
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Wizard
Arrows Wizard Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Goblin Gang Magic Archer
Arrows Wizard Magic Archer
Arrows
Goblin Gang Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows
Goblin Gang Magic Archer
Magic Archer
Magic Archer

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