My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Royal Ghost Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Little Prince
Zap
Mortar Battle Ram Little Prince
Barbarian Barrel
Mortar Battle Ram Wizard Royal Ghost Electro Wizard Little Prince
The Log
Battle Ram Little Prince
Earthquake
Mortar
Arrows
Little Prince
Royal Delivery
Battle Ram Wizard P.E.K.K.A Royal Ghost Electro Wizard Little Prince
Fireball
Mortar Battle Ram Wizard Electro Wizard Little Prince
Poison
Mortar Wizard Electro Wizard Little Prince
Lightning
Mortar Battle Ram Wizard Electro Wizard Little Prince
Rocket
Mortar Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Royal Ghost Little Prince Mortar Battle Ram Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Void Royal Ghost Little Prince Mortar

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Battle Ram
P.E.K.K.A Royal Ghost Electro Wizard
Wizard
P.E.K.K.A Royal Ghost
Void
P.E.K.K.A
Electro Wizard Battle Ram Wizard
Royal Ghost
Battle Ram Wizard Electro Wizard Little Prince
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost
Little Prince
Royal Ghost

Defense Synergies 0 9

Mortar
Wizard Electro Wizard
Battle Ram
Wizard
Mortar P.E.K.K.A Royal Ghost Electro Wizard
Void
P.E.K.K.A
Wizard Electro Wizard
Royal Ghost
Wizard Electro Wizard Little Prince
Electro Wizard
Mortar Wizard P.E.K.K.A Royal Ghost Little Prince
Little Prince
Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard Void Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Mortar P.E.K.K.A Void Electro Wizard
P.E.K.K.A Mortar Electro Wizard
P.E.K.K.A
Royal Ghost Electro Wizard
Electro Wizard Mortar Wizard Void Little Prince
Void P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar
Royal Ghost Electro Wizard Little Prince
Electro Wizard Wizard Royal Ghost
Wizard Electro Wizard
Mortar P.E.K.K.A Wizard Electro Wizard
Wizard Mortar P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Mortar P.E.K.K.A Electro Wizard
Wizard Mortar P.E.K.K.A Electro Wizard
Mortar Wizard Royal Ghost Electro Wizard Little Prince
Mortar Wizard Royal Ghost Electro Wizard Little Prince
P.E.K.K.A Mortar Electro Wizard
Wizard Royal Ghost P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A Royal Ghost Electro Wizard
Void Electro Wizard Mortar Wizard Royal Ghost
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Wizard Electro Wizard
P.E.K.K.A Void Electro Wizard
P.E.K.K.A
Void P.E.K.K.A Electro Wizard Mortar
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Void Electro Wizard
P.E.K.K.A Wizard
Wizard
Electro Wizard Mortar P.E.K.K.A Little Prince
Wizard P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Mortar Royal Ghost
Mortar Void Royal Ghost Electro Wizard
Void
Void
Wizard Mortar
Wizard
Mortar Wizard
Wizard
Void Mortar Wizard
Void Electro Wizard
Void Mortar Wizard Electro Wizard
Void Wizard
Mortar Void
Mortar Void
Mortar
Mortar Wizard
Mortar Wizard
Mortar
Void Mortar Wizard Electro Wizard
Mortar Wizard Little Prince
Void
Wizard Void
Void
Mortar Void
Mortar Wizard Little Prince
Mortar Void Wizard Royal Ghost Electro Wizard
Void Mortar Wizard
Void Mortar
Wizard Electro Wizard Little Prince
Electro Wizard Wizard Void
Void
Void Mortar Wizard
Void Electro Wizard
P.E.K.K.A
Wizard
Electro Wizard Void
Wizard Electro Wizard
Void Wizard Electro Wizard
Mortar Wizard
Void
P.E.K.K.A
Electro Wizard
Void Electro Wizard
Void Mortar Royal Ghost Electro Wizard Little Prince

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