My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Witch
Zap
Dark Prince Witch
Barbarian Barrel
Wizard Dark Prince Witch
The Log
Mini P.E.K.K.A Hog Rider Dark Prince Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Dark Prince Witch P.E.K.K.A
Fireball
Hog Rider Wizard Witch
Poison
Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Dark Prince Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Mini P.E.K.K.A Hog Rider Dark Prince Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Mini P.E.K.K.A Hog Rider

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Arrows Hog Rider Wizard Tornado Dark Prince
Hog Rider
Arrows Mini P.E.K.K.A Wizard Tornado Dark Prince Witch
Wizard
Tornado Mini P.E.K.K.A Hog Rider Dark Prince P.E.K.K.A
Tornado
Wizard P.E.K.K.A Mini P.E.K.K.A Hog Rider Dark Prince Witch
Dark Prince
Arrows Mini P.E.K.K.A Hog Rider Wizard Tornado Witch
Witch
Hog Rider Tornado Dark Prince P.E.K.K.A
P.E.K.K.A
Arrows Tornado Wizard Witch

Defense Synergies 2 12

Arrows
Mini P.E.K.K.A Tornado Dark Prince P.E.K.K.A
Mini P.E.K.K.A
Arrows Wizard Tornado Witch
Hog Rider
Wizard
Tornado Mini P.E.K.K.A Dark Prince P.E.K.K.A
Tornado
Wizard P.E.K.K.A Arrows Mini P.E.K.K.A Dark Prince Witch
Dark Prince
Arrows Wizard Tornado Witch
Witch
Mini P.E.K.K.A Tornado Dark Prince
P.E.K.K.A
Tornado Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Tornado Witch P.E.K.K.A Dark Prince
Mini P.E.K.K.A Witch P.E.K.K.A Dark Prince
Arrows Mini P.E.K.K.A Tornado Dark Prince P.E.K.K.A
Arrows Tornado Dark Prince
Tornado Arrows Wizard Witch
Arrows P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Dark Prince
Witch Arrows Wizard Tornado Dark Prince
Arrows Wizard Tornado Witch
Mini P.E.K.K.A P.E.K.K.A Wizard Dark Prince Witch
Wizard Arrows Mini P.E.K.K.A Tornado Dark Prince Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Tornado Mini P.E.K.K.A P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A Tornado Dark Prince Witch P.E.K.K.A
Arrows Wizard Tornado Dark Prince Witch
Arrows Wizard Tornado Witch Dark Prince
Mini P.E.K.K.A P.E.K.K.A Tornado
Wizard Dark Prince Arrows Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Witch P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
P.E.K.K.A Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Dark Prince P.E.K.K.A Tornado
P.E.K.K.A Mini P.E.K.K.A Dark Prince Witch
Arrows Wizard Tornado Witch
Mini P.E.K.K.A Dark Prince P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Dark Prince
P.E.K.K.A Mini P.E.K.K.A Tornado Dark Prince Witch
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Dark Prince Witch
P.E.K.K.A Arrows Tornado Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Wizard Witch
Wizard Witch
Witch Mini P.E.K.K.A Tornado Dark Prince P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Dark Prince Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows Dark Prince
Wizard Arrows Dark Prince
Arrows Wizard Tornado Witch
Arrows Wizard Tornado Witch
Arrows Wizard Tornado
Arrows Wizard Tornado
Mini P.E.K.K.A Tornado
Arrows Wizard Tornado Dark Prince
Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows Tornado
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Dark Prince
Arrows Wizard Tornado Witch
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard Dark Prince Witch
Witch
Arrows Wizard Tornado Witch
Arrows Wizard Tornado Witch
Arrows Tornado
Arrows Wizard Tornado Witch
Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Dark Prince Witch
Arrows Wizard Tornado Witch
Arrows
Mini P.E.K.K.A Wizard Dark Prince
Arrows Wizard
Arrows Tornado
Dark Prince P.E.K.K.A
Tornado Witch
Tornado Witch
Tornado Dark Prince Witch

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