My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Bowler Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Furnace Ram Rider
Zap
Furnace Ram Rider
Barbarian Barrel
Furnace Wizard
The Log
Furnace Ram Rider
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Wizard Bowler Ram Rider
Fireball
Furnace Wizard Bowler Ram Rider
Poison
Furnace Wizard
Lightning
Furnace Wizard Bowler Ram Rider
Rocket
Furnace Wizard Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Furnace Wizard Bowler Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Arrows Furnace Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Bowler Lightning Ram Rider Mega Knight
Furnace
Mirror Bowler Ram Rider
Wizard
Ram Rider Mega Knight
Mirror
Arrows Furnace Lightning Ram Rider
Bowler
Arrows Furnace Lightning Ram Rider
Lightning
Ram Rider Arrows Mirror Bowler
Ram Rider
Lightning Arrows Furnace Wizard Mirror Bowler Mega Knight
Mega Knight
Arrows Wizard Ram Rider

Defense Synergies 3 7

Arrows
Mirror Mega Knight Furnace Bowler Lightning
Furnace
Mirror Arrows Bowler
Wizard
Mega Knight
Mirror
Arrows Furnace Bowler Mega Knight
Bowler
Arrows Furnace Mirror
Lightning
Arrows
Ram Rider
Mega Knight
Arrows Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Wizard Ram Rider
Furnace Ram Rider Mega Knight
Furnace Bowler Ram Rider Mega Knight Lightning
Furnace Bowler Ram Rider Mega Knight
Lightning Arrows Bowler Mega Knight
Arrows Bowler Furnace Mega Knight
Furnace Lightning Ram Rider Arrows Wizard
Bowler Lightning Arrows Ram Rider Mega Knight
Furnace
Bowler Mega Knight
Arrows Furnace Wizard Bowler Ram Rider Mega Knight
Arrows Furnace Wizard Ram Rider
Furnace Bowler Mega Knight Wizard Lightning Ram Rider
Wizard Bowler Mega Knight Arrows Furnace
Furnace Ram Rider Mega Knight
Furnace Bowler Lightning Ram Rider Mega Knight
Wizard Mega Knight Arrows Furnace Bowler
Arrows Mega Knight Furnace Wizard Bowler Ram Rider
Arrows Furnace Wizard Bowler Ram Rider Mega Knight
Ram Rider
Wizard Bowler Mega Knight Arrows Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Bowler
Arrows Wizard Bowler Lightning Mega Knight
Mega Knight Furnace Bowler Lightning Ram Rider
Bowler Lightning Mega Knight Ram Rider
Bowler Ram Rider Mega Knight
Arrows Furnace Wizard Ram Rider
Furnace Bowler Lightning Ram Rider
Mega Knight
Lightning Mega Knight
Mega Knight Bowler
Lightning Mega Knight Arrows Bowler
Bowler Lightning Mega Knight Wizard Ram Rider
Wizard Furnace Bowler Mega Knight
Furnace Bowler Lightning
Arrows Bowler Mega Knight Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Bowler Ram Rider
Lightning Arrows
Lightning Arrows
Wizard Arrows Furnace Bowler Mega Knight
Arrows Wizard Furnace Ram Rider
Arrows Furnace Wizard Bowler
Arrows Wizard Bowler Lightning Ram Rider
Arrows Wizard Lightning Ram Rider
Lightning Bowler
Lightning Arrows Wizard Bowler Ram Rider
Lightning Arrows Wizard
Lightning Bowler
Lightning Arrows
Lightning Arrows Furnace
Lightning Arrows Furnace Wizard Bowler
Lightning Arrows Furnace Wizard Bowler Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Wizard Bowler Mega Knight
Lightning Arrows Wizard Bowler Mega Knight
Lightning Bowler Mega Knight
Lightning Arrows Wizard
Bowler Lightning
Lightning Arrows
Arrows Furnace Wizard Bowler Mega Knight
Arrows Wizard Bowler Lightning Ram Rider
Lightning Arrows Wizard Bowler Ram Rider Mega Knight
Lightning Arrows
Lightning Arrows Furnace Wizard
Lightning Wizard
Lightning Bowler
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Mega Knight
Arrows Wizard Bowler Lightning
Lightning
Lightning Arrows Wizard Ram Rider
Arrows
Lightning Wizard Bowler Mega Knight
Arrows Wizard Bowler Lightning
Lightning Arrows
Mega Knight
Bowler Lightning
Lightning
Lightning Bowler Mega Knight

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