My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch Sparky
Giant Snowball
Night Witch
Zap
Night Witch Sparky
Barbarian Barrel
Knight Wizard Night Witch Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Night Witch
Royal Delivery
Knight Mini P.E.K.K.A Wizard Night Witch Sparky
Fireball
Wizard Night Witch Sparky
Poison
Wizard Night Witch Sparky
Lightning
Knight Mini P.E.K.K.A Wizard Night Witch Sparky
Rocket
Wizard Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Rage Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Mini P.E.K.K.A Night Witch Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Knight Mini P.E.K.K.A

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Knight Mini P.E.K.K.A Night Witch
Knight
Arrows Wizard Night Witch Sparky
Mini P.E.K.K.A
Giant Sparky Arrows Wizard Rage
Giant
Arrows Mini P.E.K.K.A Rage Night Witch Sparky Wizard
Wizard
Knight Mini P.E.K.K.A Giant Rage Sparky
Rage
Giant Sparky Mini P.E.K.K.A Wizard Night Witch
Night Witch
Giant Arrows Knight Rage
Sparky
Arrows Mini P.E.K.K.A Giant Rage Knight Wizard

Defense Synergies 0 8

Arrows
Knight Mini P.E.K.K.A Sparky
Knight
Arrows Mini P.E.K.K.A Wizard Night Witch Sparky
Mini P.E.K.K.A
Arrows Knight Wizard
Giant
Wizard
Knight Mini P.E.K.K.A
Rage
Night Witch
Knight
Sparky
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Sparky
Mini P.E.K.K.A Sparky Knight Night Witch
Mini P.E.K.K.A Sparky Knight Night Witch
Mini P.E.K.K.A Night Witch Sparky Knight
Arrows Mini P.E.K.K.A Sparky
Arrows Night Witch
Arrows Wizard Night Witch
Arrows Sparky
Mini P.E.K.K.A Sparky Night Witch
Knight Mini P.E.K.K.A Night Witch Sparky
Arrows Knight Wizard Night Witch
Arrows Wizard Night Witch
Mini P.E.K.K.A Night Witch Sparky Knight Wizard
Wizard Sparky Arrows Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Sparky Knight
Mini P.E.K.K.A Sparky
Wizard Sparky Arrows Knight Mini P.E.K.K.A Night Witch
Arrows Knight Wizard Night Witch
Arrows Wizard Knight
Mini P.E.K.K.A Sparky
Wizard Arrows Knight Mini P.E.K.K.A Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Sparky
Arrows Knight Mini P.E.K.K.A Wizard
Knight Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Knight Night Witch Sparky
Knight Mini P.E.K.K.A Night Witch Sparky
Arrows Wizard
Mini P.E.K.K.A Sparky Knight Night Witch
Mini P.E.K.K.A Knight Sparky
Knight Mini P.E.K.K.A Sparky
Sparky
Knight Mini P.E.K.K.A Sparky
Arrows
Mini P.E.K.K.A Knight Wizard Night Witch Sparky
Wizard Sparky
Sparky Knight Mini P.E.K.K.A Night Witch
Arrows Mini P.E.K.K.A Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows
Arrows Sparky
Arrows Knight Sparky
Wizard Arrows Sparky
Arrows Wizard
Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Night Witch Sparky
Arrows Knight Wizard Sparky
Arrows Wizard
Knight Sparky
Arrows
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Mini P.E.K.K.A Night Witch Sparky
Arrows Mini P.E.K.K.A Wizard Sparky
Arrows Wizard
Night Witch Sparky
Arrows Wizard
Sparky
Arrows
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Arrows Wizard Night Witch Sparky
Wizard
Mini P.E.K.K.A Night Witch Sparky
Arrows Wizard Night Witch Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Night Witch
Arrows Wizard
Arrows
Knight Mini P.E.K.K.A Wizard Sparky
Arrows Wizard
Arrows Sparky
Sparky
Sparky
Sparky

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