My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Mega Minion Dart Goblin Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Dart Goblin Elixir Golem Wizard Guards
The Log
Dart Goblin Elixir Golem Mini P.E.K.K.A Guards
Earthquake
Elixir Golem Guards
Arrows
Dart Goblin Guards
Royal Delivery
Mega Minion Dart Goblin Elixir Golem Mini P.E.K.K.A Wizard Guards
Fireball
Mega Minion Dart Goblin Elixir Golem Wizard
Poison
Mega Minion Dart Goblin Elixir Golem Wizard Guards
Lightning
Mega Minion Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Mini P.E.K.K.A Guards Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Dart Goblin Elixir Golem Guards Void Mini P.E.K.K.A Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mega Minion Dart Goblin Elixir Golem Guards

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Elixir Golem Electro Giant
Dart Goblin
Elixir Golem
Elixir Golem
Mega Minion Dart Goblin Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Elixir Golem Wizard Electro Giant
Wizard
Elixir Golem Mini P.E.K.K.A
Guards
Void
Electro Giant
Electro Giant
Mega Minion Mini P.E.K.K.A Void

Defense Synergies 0 9

Mega Minion
Dart Goblin Wizard Guards
Dart Goblin
Mega Minion Mini P.E.K.K.A Guards
Elixir Golem
Mini P.E.K.K.A
Dart Goblin Wizard Guards Electro Giant
Wizard
Mega Minion Mini P.E.K.K.A Guards
Guards
Mega Minion Dart Goblin Mini P.E.K.K.A Wizard
Void
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Dart Goblin Wizard Void
Mini P.E.K.K.A Mega Minion Dart Goblin
Mini P.E.K.K.A Mega Minion Dart Goblin Void
Mini P.E.K.K.A Mega Minion Dart Goblin Guards
Mini P.E.K.K.A
Mega Minion Dart Goblin Guards
Mega Minion Dart Goblin Wizard Void
Dart Goblin Void Electro Giant
Mini P.E.K.K.A
Guards Dart Goblin Mini P.E.K.K.A
Dart Goblin Guards Mega Minion Wizard Electro Giant
Mega Minion Dart Goblin Wizard
Mini P.E.K.K.A Wizard Guards
Wizard Mega Minion Dart Goblin Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Giant
Wizard Mini P.E.K.K.A
Mega Minion Dart Goblin Wizard Guards
Wizard Mega Minion Dart Goblin Guards
Mini P.E.K.K.A Dart Goblin
Wizard Dart Goblin Mini P.E.K.K.A Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Void Electro Giant
Void Mega Minion Mini P.E.K.K.A Wizard
Guards Mini P.E.K.K.A
Mini P.E.K.K.A Guards
Mini P.E.K.K.A Guards
Wizard Electro Giant Dart Goblin
Mini P.E.K.K.A Guards Mega Minion Dart Goblin Void
Mini P.E.K.K.A
Void Mega Minion Mini P.E.K.K.A
Mega Minion Dart Goblin Guards
Mega Minion Dart Goblin Mini P.E.K.K.A Guards
Guards Void Electro Giant
Mini P.E.K.K.A Wizard Guards
Wizard Dart Goblin Electro Giant
Guards Electro Giant Mega Minion Dart Goblin Mini P.E.K.K.A
Mega Minion Dart Goblin Mini P.E.K.K.A Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Dart Goblin Guards
Void Dart Goblin
Dart Goblin Void
Dart Goblin Guards Void
Wizard
Wizard Electro Giant Mega Minion Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Void Dart Goblin Wizard
Mini P.E.K.K.A Guards Void
Void Dart Goblin Wizard
Void Dart Goblin Wizard
Dart Goblin Void
Dart Goblin Void
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Mini P.E.K.K.A
Void Mega Minion Dart Goblin Mini P.E.K.K.A Wizard
Dart Goblin Wizard Electro Giant
Void
Wizard Void
Void
Void
Electro Giant Wizard
Mega Minion
Void Dart Goblin Wizard
Void Wizard
Void Dart Goblin
Dart Goblin Wizard Electro Giant
Mega Minion Dart Goblin Wizard Guards Void Electro Giant
Mega Minion Mini P.E.K.K.A Void
Void Dart Goblin Wizard
Void
Wizard
Dart Goblin Guards Void
Mega Minion Dart Goblin Wizard
Void Mega Minion Dart Goblin Mini P.E.K.K.A Wizard
Dart Goblin Wizard
Void Electro Giant
Mega Minion Dart Goblin
Electro Giant Dart Goblin Guards
Dart Goblin Void
Void Dart Goblin Electro Giant

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