My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Dart Goblin Battle Ram Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Giant Royal Hogs
Giant Snowball
Goblin Gang Dart Goblin Battle Ram Royal Hogs
Zap
Goblin Gang Dart Goblin Battle Ram Royal Hogs
Barbarian Barrel
Goblin Gang Rascals Dart Goblin Battle Ram Wizard Royal Hogs
The Log
Goblin Gang Rascals Dart Goblin Battle Ram Royal Hogs
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Rascals Dart Goblin Royal Hogs
Royal Delivery
Goblin Gang Rascals Dart Goblin Battle Ram Wizard Royal Hogs
Fireball
Goblin Gang Rascals Dart Goblin Battle Ram Wizard Royal Hogs
Poison
Goblin Gang Rascals Dart Goblin Wizard Royal Hogs
Lightning
Battle Ram Wizard
Rocket
Rascals Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Royal Delivery Dart Goblin Battle Ram Rascals Giant Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Royal Delivery Dart Goblin Battle Ram

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Battle Ram Giant Royal Hogs
Royal Delivery
Rascals
Dart Goblin Battle Ram
Dart Goblin
Goblin Gang Rascals Battle Ram Giant Royal Hogs
Battle Ram
Goblin Gang Rascals Dart Goblin Royal Hogs
Giant
Goblin Gang Dart Goblin Wizard
Wizard
Giant Royal Hogs
Royal Hogs
Goblin Gang Dart Goblin Battle Ram Wizard

Defense Synergies 1 6

Goblin Gang
Royal Delivery Rascals Dart Goblin
Royal Delivery
Dart Goblin Goblin Gang Rascals Wizard
Rascals
Goblin Gang Royal Delivery Dart Goblin
Dart Goblin
Royal Delivery Goblin Gang Rascals
Battle Ram
Giant
Wizard
Royal Delivery
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Goblin Gang Royal Delivery Rascals Dart Goblin
Goblin Gang Royal Delivery Rascals Dart Goblin
Goblin Gang Rascals Dart Goblin
Royal Delivery
Goblin Gang Royal Delivery Rascals Dart Goblin
Dart Goblin Goblin Gang Royal Delivery Rascals Wizard
Rascals Dart Goblin
Goblin Gang Rascals
Goblin Gang Royal Delivery Rascals Dart Goblin
Goblin Gang Dart Goblin Royal Delivery Rascals Wizard
Goblin Gang Royal Delivery Rascals Dart Goblin Wizard
Goblin Gang Royal Delivery Rascals Wizard
Wizard Goblin Gang Royal Delivery Rascals Dart Goblin
Goblin Gang Rascals
Goblin Gang Royal Delivery Rascals
Wizard Goblin Gang Royal Delivery Rascals
Royal Delivery Goblin Gang Rascals Dart Goblin Wizard
Royal Delivery Wizard Rascals Dart Goblin
Dart Goblin
Goblin Gang Rascals Wizard Royal Delivery Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Royal Delivery
Royal Delivery Goblin Gang Wizard
Goblin Gang Royal Delivery Rascals
Goblin Gang Royal Delivery Rascals
Goblin Gang Royal Delivery Rascals
Royal Delivery Wizard Goblin Gang Rascals Dart Goblin
Goblin Gang Royal Delivery Rascals Dart Goblin
Royal Delivery Rascals
Royal Delivery
Goblin Gang Royal Delivery Dart Goblin
Rascals Dart Goblin
Royal Delivery
Royal Delivery Rascals Goblin Gang Wizard
Wizard Rascals Dart Goblin
Goblin Gang Rascals Royal Delivery Dart Goblin
Royal Delivery Rascals Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Dart Goblin
Dart Goblin
Dart Goblin
Rascals Dart Goblin
Wizard
Wizard Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Goblin Gang
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Wizard
Wizard
Dart Goblin Wizard
Wizard
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Wizard
Goblin Gang Dart Goblin
Dart Goblin Wizard
Goblin Gang Rascals Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Goblin Gang Rascals Dart Goblin
Dart Goblin
Dart Goblin

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