My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Wizard Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Flying Machine Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Skeleton Army
Giant Snowball
Minion Horde Flying Machine Skeleton Army Lumberjack
Zap
Minion Horde Flying Machine Skeleton Army
Barbarian Barrel
Elixir Golem Wizard Skeleton Army Lumberjack
The Log
Elixir Golem Skeleton Army Lumberjack
Earthquake
Elixir Golem Skeleton Army
Arrows
Minion Horde Flying Machine Skeleton Army
Royal Delivery
Minion Horde Elixir Golem Flying Machine Wizard Skeleton Army Lumberjack
Fireball
Minion Horde Elixir Golem Flying Machine Wizard Skeleton Army Lumberjack
Poison
Minion Horde Elixir Golem Flying Machine Wizard Skeleton Army
Lightning
Wizard Lumberjack
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Skeleton Army Flying Machine Lumberjack Minion Horde Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Skeleton Army Flying Machine

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Lumberjack
Minion Horde
Lumberjack
Elixir Golem
Arrows Flying Machine Wizard Lumberjack
Flying Machine
Elixir Golem Lumberjack
Wizard
Elixir Golem Lumberjack
Skeleton Army
Electro Giant
Lumberjack
Lumberjack
Arrows Minion Horde Elixir Golem Flying Machine Wizard Electro Giant

Defense Synergies 0 6

Arrows
Lumberjack
Minion Horde
Elixir Golem
Flying Machine
Skeleton Army Lumberjack
Wizard
Skeleton Army Lumberjack
Skeleton Army
Flying Machine Wizard Lumberjack
Electro Giant
Lumberjack
Arrows Flying Machine Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Flying Machine Wizard
Minion Horde Skeleton Army Lumberjack Flying Machine
Minion Horde Skeleton Army Lumberjack
Minion Horde Skeleton Army Lumberjack
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Flying Machine Lumberjack
Minion Horde Arrows Flying Machine Wizard
Arrows Flying Machine Electro Giant
Minion Horde Skeleton Army Lumberjack
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Arrows Flying Machine Wizard Electro Giant Lumberjack
Arrows Minion Horde Flying Machine Wizard
Minion Horde Skeleton Army Lumberjack Flying Machine Wizard
Wizard Skeleton Army Arrows Minion Horde Lumberjack
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Electro Giant Lumberjack
Minion Horde Wizard Arrows Skeleton Army Lumberjack
Arrows Minion Horde Flying Machine Wizard Skeleton Army Lumberjack
Arrows Wizard Flying Machine Lumberjack
Lumberjack
Wizard Skeleton Army Arrows Minion Horde Flying Machine Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Electro Giant
Arrows Flying Machine Wizard Lumberjack
Skeleton Army Lumberjack Minion Horde
Skeleton Army Lumberjack Minion Horde
Minion Horde Skeleton Army Lumberjack
Arrows Wizard Electro Giant Minion Horde Flying Machine
Skeleton Army Minion Horde Flying Machine Lumberjack
Minion Horde Skeleton Army Lumberjack
Minion Horde Flying Machine Skeleton Army
Minion Horde Skeleton Army
Minion Horde Flying Machine Lumberjack
Skeleton Army Arrows Electro Giant
Skeleton Army Minion Horde Wizard Lumberjack
Wizard Minion Horde Flying Machine Skeleton Army Electro Giant
Skeleton Army Electro Giant Minion Horde Flying Machine Lumberjack
Arrows Minion Horde Flying Machine Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Flying Machine
Arrows Flying Machine
Arrows Minion Horde Flying Machine
Arrows Flying Machine
Wizard Arrows Minion Horde
Arrows Wizard Electro Giant Minion Horde Flying Machine
Arrows Minion Horde Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Minion Horde Lumberjack
Arrows Minion Horde Flying Machine Wizard
Arrows Flying Machine Wizard
Flying Machine
Arrows Minion Horde Flying Machine
Arrows Flying Machine
Arrows Minion Horde Flying Machine Wizard
Arrows Minion Horde Flying Machine Wizard
Arrows
Minion Horde
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard Electro Giant
Minion Horde
Arrows Wizard
Arrows Minion Horde Flying Machine
Arrows Electro Giant Wizard
Minion Horde
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows
Arrows Minion Horde Flying Machine Wizard Electro Giant
Minion Horde Flying Machine Wizard Electro Giant
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Flying Machine Skeleton Army
Arrows Flying Machine Wizard
Arrows
Minion Horde Flying Machine Wizard Lumberjack
Arrows Flying Machine Wizard
Arrows Electro Giant
Minion Horde Flying Machine
Electro Giant Minion Horde Flying Machine
Flying Machine
Flying Machine Electro Giant

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