My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Electro Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie Bomb Tower Wizard
The Log
Firecracker
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Wizard
Fireball
Firecracker Bomb Tower Wizard
Poison
Firecracker Bomb Tower Wizard Phoenix
Lightning
Valkyrie Bomb Tower Wizard Phoenix
Rocket
Valkyrie Bomb Tower Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Bomb Tower Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Void Valkyrie Bomb Tower Phoenix Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Void Valkyrie

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Phoenix
Firecracker
Valkyrie
Valkyrie
Firecracker Wizard
Bomb Tower
Wizard
Valkyrie
Void
Arrows Electro Giant
Electro Giant
Void
Phoenix
Arrows

Defense Synergies 1 7

Arrows
Valkyrie Bomb Tower Void Phoenix
Firecracker
Valkyrie Bomb Tower
Valkyrie
Firecracker Arrows Bomb Tower Wizard
Bomb Tower
Arrows Firecracker Valkyrie
Wizard
Valkyrie
Void
Arrows
Electro Giant
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Void
Bomb Tower Firecracker Valkyrie Phoenix
Bomb Tower Valkyrie Void
Bomb Tower Firecracker Valkyrie Phoenix
Arrows Firecracker Valkyrie Bomb Tower
Arrows Firecracker Valkyrie Bomb Tower
Arrows Firecracker Bomb Tower Wizard Void Phoenix
Arrows Valkyrie Bomb Tower Void Electro Giant Phoenix
Bomb Tower Phoenix
Firecracker Valkyrie Phoenix
Valkyrie Arrows Firecracker Bomb Tower Wizard Electro Giant
Arrows Firecracker Wizard Phoenix
Bomb Tower Valkyrie Wizard
Valkyrie Bomb Tower Wizard Arrows Firecracker
Bomb Tower Phoenix
Bomb Tower Electro Giant
Bomb Tower Wizard Arrows Firecracker Valkyrie
Arrows Bomb Tower Firecracker Valkyrie Wizard
Arrows Valkyrie Bomb Tower Wizard Firecracker
Bomb Tower Phoenix
Valkyrie Wizard Arrows Firecracker Bomb Tower Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Void Electro Giant
Void Arrows Firecracker Valkyrie Bomb Tower Wizard Phoenix
Valkyrie Bomb Tower
Valkyrie Phoenix
Valkyrie Phoenix
Arrows Firecracker Wizard Electro Giant Bomb Tower
Valkyrie Bomb Tower Void Phoenix
Valkyrie Bomb Tower Phoenix
Void Firecracker Valkyrie Bomb Tower Phoenix
Phoenix
Valkyrie Bomb Tower Phoenix
Arrows Valkyrie Void Electro Giant Phoenix
Valkyrie Bomb Tower Wizard
Wizard Firecracker Valkyrie Bomb Tower Electro Giant
Electro Giant Phoenix Firecracker Valkyrie Bomb Tower
Arrows Valkyrie Firecracker Bomb Tower Wizard Electro Giant Phoenix
Arrows Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Valkyrie
Arrows Firecracker Void
Arrows Void
Arrows Firecracker Valkyrie Void
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Electro Giant
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Void Firecracker Wizard
Void
Firecracker Void Arrows Valkyrie Wizard
Void Arrows Firecracker Wizard
Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Void Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard Electro Giant
Void
Arrows Wizard Void
Void
Arrows Void
Arrows Firecracker Electro Giant Valkyrie Wizard
Arrows Firecracker Void Wizard
Void Arrows Wizard
Void Arrows Firecracker
Arrows Firecracker Wizard Electro Giant
Firecracker Wizard Void Electro Giant
Void
Void Arrows Wizard
Void Arrows Firecracker
Arrows Firecracker Wizard
Void
Arrows Firecracker Wizard
Arrows
Void Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Void Arrows Electro Giant
Firecracker
Electro Giant Firecracker
Firecracker Void
Void Firecracker Electro Giant

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