My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Barbarian Barrel Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Fire Spirit Hog Rider Guards Princess
Zap
Fire Spirit Guards Princess
Barbarian Barrel
Fire Spirit Wizard Guards Princess
The Log
Fire Spirit Hog Rider Guards Princess
Earthquake
Hog Rider Guards
Arrows
Fire Spirit Guards Princess
Royal Delivery
Fire Spirit Hog Rider Wizard Guards Bowler Princess
Fireball
Hog Rider Wizard Bowler Princess
Poison
Wizard Guards Princess
Lightning
Wizard Bowler
Rocket
Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Barbarian Barrel Bowler Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Bowler Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Guards Princess Fireball Hog Rider Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Barbarian Barrel Guards Princess

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Bowler
Fireball
Hog Rider Princess
Hog Rider
Fire Spirit Fireball Wizard Barbarian Barrel Guards Bowler Princess
Wizard
Hog Rider
Barbarian Barrel
Hog Rider Bowler
Guards
Hog Rider
Bowler
Fire Spirit Hog Rider Barbarian Barrel Princess
Princess
Fireball Hog Rider Bowler

Defense Synergies 1 7

Fire Spirit
Fireball
Barbarian Barrel Princess
Hog Rider
Wizard
Barbarian Barrel Guards
Barbarian Barrel
Fireball Wizard Guards Bowler Princess
Guards
Wizard Barbarian Barrel Princess
Bowler
Barbarian Barrel
Princess
Fireball Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Wizard Barbarian Barrel
Bowler Fire Spirit
Guards Bowler
Fireball Barbarian Barrel Bowler Princess
Fireball Barbarian Barrel Bowler Fire Spirit Guards
Fire Spirit Fireball Wizard Princess
Bowler Fireball Barbarian Barrel
Princess
Guards Fire Spirit Barbarian Barrel Bowler
Guards Fireball Wizard Barbarian Barrel Bowler Princess
Fireball Wizard Princess
Bowler Fire Spirit Fireball Wizard Guards
Fire Spirit Fireball Wizard Bowler Barbarian Barrel Guards Princess
Fireball Bowler
Wizard Fireball Bowler
Fire Spirit Fireball Wizard Barbarian Barrel Guards Bowler
Wizard Barbarian Barrel Fire Spirit Fireball Guards Bowler Princess
Wizard Bowler Fire Spirit Fireball Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Barbarian Barrel Bowler
Fireball Wizard Barbarian Barrel Bowler
Guards Bowler
Guards Bowler Fireball Barbarian Barrel
Guards Bowler
Fire Spirit Fireball Wizard Princess
Guards Fireball Bowler
Fireball Barbarian Barrel
Guards
Guards Bowler
Fireball Guards Bowler
Bowler Fireball Wizard Guards
Wizard Fireball Bowler Princess
Guards Fireball Barbarian Barrel Bowler
Bowler Fireball Wizard Barbarian Barrel Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Barbarian Barrel Guards
Fireball Barbarian Barrel Bowler Princess
Fireball Barbarian Barrel
Fireball Barbarian Barrel Guards
Fireball Wizard Fire Spirit Barbarian Barrel Bowler
Fireball Wizard Fire Spirit Princess
Fire Spirit Wizard Bowler Princess
Fireball Fire Spirit Wizard Barbarian Barrel Bowler Princess
Fireball Wizard
Fire Spirit Fireball Guards Bowler
Fireball Wizard Barbarian Barrel Bowler Princess
Fireball Fire Spirit Wizard Princess
Fire Spirit Fireball Barbarian Barrel Bowler Princess
Fireball Barbarian Barrel Princess
Princess Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Bowler Princess
Fireball Wizard Barbarian Barrel Bowler Princess
Fireball Barbarian Barrel
Fire Spirit Fireball Wizard Barbarian Barrel Bowler Princess
Fire Spirit Fireball Wizard Barbarian Barrel Bowler Princess
Fireball Bowler
Fireball Wizard Princess
Bowler
Fireball Barbarian Barrel
Fire Spirit Fireball Wizard Barbarian Barrel Bowler Princess
Fireball Wizard Barbarian Barrel Bowler Princess
Fireball Wizard Bowler Princess
Fireball Barbarian Barrel
Fire Spirit Fireball Wizard Princess
Fireball Wizard Guards
Fireball Bowler
Fireball Wizard
Fireball Princess
Fireball Wizard Bowler Princess
Fire Spirit Fireball Barbarian Barrel Guards Princess
Fireball Fire Spirit Wizard Princess
Fireball Barbarian Barrel
Fireball Wizard Bowler Princess
Fireball Wizard Bowler Princess
Fireball
Fireball Guards Bowler Princess
Fireball Princess
Fireball Barbarian Barrel Bowler Princess

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