My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Wizard Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarian Barrel Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang Prince Graveyard
Giant Snowball
Spear Goblins Archers Goblin Gang Graveyard
Zap
Spear Goblins Archers Goblin Gang Prince Graveyard
Barbarian Barrel
Spear Goblins Archers Goblin Gang Wizard Graveyard
The Log
Spear Goblins Archers Goblin Gang Prince Graveyard
Earthquake
Spear Goblins Archers Goblin Gang Graveyard
Arrows
Spear Goblins Archers Goblin Gang Graveyard
Royal Delivery
Spear Goblins Archers Goblin Gang Wizard Prince Graveyard
Fireball
Archers Goblin Gang Wizard
Poison
Spear Goblins Archers Goblin Gang Wizard Graveyard
Lightning
Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Barbarian Barrel Archers Goblin Gang Wizard Prince Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Barbarian Barrel Archers Goblin Gang

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Barrel Goblin Gang Prince Golem Graveyard
Archers
Barbarian Barrel Prince Golem Graveyard
Goblin Gang
Spear Goblins Prince Golem
Wizard
Prince Golem
Barbarian Barrel
Spear Goblins Graveyard Archers Prince Golem
Prince
Spear Goblins Archers Goblin Gang Wizard Barbarian Barrel Golem Graveyard
Golem
Spear Goblins Archers Goblin Gang Wizard Barbarian Barrel Prince Graveyard
Graveyard
Barbarian Barrel Spear Goblins Archers Prince Golem

Defense Synergies 1 10

Spear Goblins
Archers Goblin Gang Barbarian Barrel Prince
Archers
Barbarian Barrel Spear Goblins Goblin Gang
Goblin Gang
Spear Goblins Archers Barbarian Barrel Prince
Wizard
Barbarian Barrel Prince
Barbarian Barrel
Archers Spear Goblins Goblin Gang Wizard Prince
Prince
Spear Goblins Goblin Gang Wizard Barbarian Barrel
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Barbarian Barrel
Goblin Gang Prince
Goblin Gang Prince Archers
Prince Goblin Gang
Barbarian Barrel Prince
Goblin Gang Barbarian Barrel Spear Goblins Archers
Spear Goblins Archers Goblin Gang Wizard
Barbarian Barrel
Goblin Gang Prince
Goblin Gang Spear Goblins Archers Barbarian Barrel Prince
Archers Goblin Gang Spear Goblins Wizard Barbarian Barrel
Spear Goblins Archers Goblin Gang Wizard
Prince Goblin Gang Wizard
Wizard Goblin Gang Barbarian Barrel Prince
Goblin Gang Prince
Goblin Gang Prince
Wizard Goblin Gang Prince
Spear Goblins Archers Goblin Gang Wizard Barbarian Barrel Prince
Wizard Barbarian Barrel Spear Goblins Archers
Prince
Goblin Gang Wizard Spear Goblins Archers Barbarian Barrel Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Archers Barbarian Barrel Prince
Archers Goblin Gang Wizard Barbarian Barrel Prince
Goblin Gang Spear Goblins Prince
Goblin Gang Prince Barbarian Barrel
Goblin Gang Prince
Wizard Archers Goblin Gang
Goblin Gang Prince Spear Goblins Archers
Prince
Spear Goblins Barbarian Barrel Prince
Goblin Gang
Prince
Prince
Prince Goblin Gang Wizard
Wizard Archers
Goblin Gang Spear Goblins Archers Barbarian Barrel Prince
Archers Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Prince
Wizard Barbarian Barrel
Wizard Spear Goblins
Archers Wizard
Wizard Barbarian Barrel
Wizard
Goblin Gang Prince
Wizard Barbarian Barrel Prince
Archers Wizard
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Prince
Spear Goblins Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Archers Wizard Barbarian Barrel Prince
Wizard Barbarian Barrel
Prince
Wizard
Prince
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Wizard Prince
Barbarian Barrel
Archers Wizard
Wizard
Wizard
Prince
Wizard
Spear Goblins Archers Goblin Gang Barbarian Barrel Prince
Archers Wizard
Barbarian Barrel
Goblin Gang Wizard Prince
Wizard
Prince
Goblin Gang
Barbarian Barrel Prince

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