My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Baby Dragon Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant
Giant Snowball
Bomber Bats Baby Dragon Witch
Zap
Bomber Bats Witch
Barbarian Barrel
Bomber Witch
The Log
Bomber Mini P.E.K.K.A Witch
Earthquake
Bomber Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Mini P.E.K.K.A Baby Dragon Witch Bowler
Fireball
Bomber Baby Dragon Witch Bowler
Poison
Bomber Bats Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch Bowler
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Mini P.E.K.K.A Baby Dragon Giant Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Bats Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Mini P.E.K.K.A Baby Dragon
Bats
Giant Bomber Mini P.E.K.K.A Baby Dragon Bowler
Mini P.E.K.K.A
Giant Bomber Bats Mirror Baby Dragon Bowler
Giant
Bomber Bats Mini P.E.K.K.A Baby Dragon Witch Bowler
Mirror
Mini P.E.K.K.A
Baby Dragon
Bomber Bats Mini P.E.K.K.A Giant Witch Bowler
Witch
Giant Baby Dragon Bowler
Bowler
Bats Mini P.E.K.K.A Giant Baby Dragon Witch

Defense Synergies 0 13

Bomber
Bats Mini P.E.K.K.A
Bats
Bomber Mini P.E.K.K.A Baby Dragon Bowler
Mini P.E.K.K.A
Bomber Bats Mirror Baby Dragon Witch Bowler
Giant
Mirror
Mini P.E.K.K.A Bowler
Baby Dragon
Bats Mini P.E.K.K.A Witch Bowler
Witch
Mini P.E.K.K.A Baby Dragon Bowler
Bowler
Bats Mini P.E.K.K.A Mirror Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Baby Dragon
Mini P.E.K.K.A Bomber Bats Witch
Mini P.E.K.K.A Witch Bowler Bomber Bats
Mini P.E.K.K.A Witch Bomber Bats Bowler
Bomber Mini P.E.K.K.A Bowler
Bowler Bomber Bats Baby Dragon
Bats Baby Dragon Witch
Bowler Baby Dragon
Mini P.E.K.K.A Witch
Bomber Mini P.E.K.K.A Bowler
Bats Witch Bomber Baby Dragon Bowler
Bats Baby Dragon Witch
Mini P.E.K.K.A Bowler Bomber Bats Witch
Bomber Bowler Bats Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler
Bomber Bats Mini P.E.K.K.A Witch Bowler
Bomber Bats Baby Dragon Witch Bowler
Baby Dragon Witch Bomber Bats Bowler
Mini P.E.K.K.A
Bomber Bowler Bats Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Bowler
Bomber Mini P.E.K.K.A Baby Dragon Bowler
Bats Mini P.E.K.K.A Witch Bowler
Mini P.E.K.K.A Bowler Bats
Mini P.E.K.K.A Witch Bowler
Bats Baby Dragon Witch
Mini P.E.K.K.A Bats Witch Bowler
Mini P.E.K.K.A
Bats Mini P.E.K.K.A Baby Dragon Witch
Witch
Bats Mini P.E.K.K.A Witch Bowler
Bowler
Mini P.E.K.K.A Bowler Witch
Bomber Baby Dragon Witch Bowler
Witch Bomber Bats Mini P.E.K.K.A Baby Dragon Bowler
Bats Bowler Bomber Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Bowler
Baby Dragon
Bomber Baby Dragon Bowler
Bats Baby Dragon Witch
Bomber Baby Dragon Witch Bowler
Baby Dragon Bowler
Bats Mini P.E.K.K.A Bowler
Bowler
Baby Dragon
Baby Dragon Bowler
Baby Dragon
Baby Dragon
Bomber Baby Dragon Witch Bowler
Baby Dragon Bowler
Bomber Bats Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Baby Dragon Bowler
Bomber Baby Dragon Witch Bowler
Baby Dragon Bowler
Bowler
Baby Dragon
Bomber Baby Dragon Witch Bowler
Witch
Baby Dragon Witch Bowler
Baby Dragon Witch Bowler
Baby Dragon
Bats Baby Dragon Witch
Bats Witch
Mini P.E.K.K.A Bowler
Bomber
Bowler
Bats Witch
Baby Dragon Witch
Mini P.E.K.K.A Baby Dragon Bowler
Bomber Baby Dragon Bowler
Bats Baby Dragon Witch Bowler
Bats Witch
Baby Dragon Witch Bowler

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