My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Giant Baby Dragon Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Giant Wall Breakers Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Wall Breakers Miner
Giant Snowball
Flying Machine Wall Breakers Baby Dragon Witch Miner
Zap
Flying Machine Wall Breakers Witch
Barbarian Barrel
Ice Spirit Wall Breakers Witch Royal Ghost
The Log
Ice Spirit Wall Breakers Witch
Earthquake
Witch
Arrows
Ice Spirit Flying Machine Wall Breakers Witch
Royal Delivery
Ice Spirit Flying Machine Wall Breakers Baby Dragon Witch Miner Royal Ghost
Fireball
Flying Machine Wall Breakers Baby Dragon Witch
Poison
Flying Machine Witch
Lightning
Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Baby Dragon Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Miner Royal Ghost Flying Machine Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Wall Breakers Miner Royal Ghost

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Wall Breakers Baby Dragon Witch Miner Royal Ghost
Flying Machine
Giant Baby Dragon Royal Ghost
Giant
Miner Ice Spirit Flying Machine Baby Dragon Witch Royal Ghost
Wall Breakers
Miner Ice Spirit Baby Dragon Royal Ghost
Baby Dragon
Ice Spirit Flying Machine Giant Wall Breakers Witch Miner
Witch
Ice Spirit Giant Baby Dragon Miner Royal Ghost
Miner
Giant Wall Breakers Ice Spirit Baby Dragon Witch Royal Ghost
Royal Ghost
Ice Spirit Flying Machine Giant Wall Breakers Witch Miner

Defense Synergies 0 9

Ice Spirit
Flying Machine Baby Dragon Witch Miner Royal Ghost
Flying Machine
Ice Spirit Baby Dragon Royal Ghost
Giant
Wall Breakers
Baby Dragon
Ice Spirit Flying Machine Witch
Witch
Ice Spirit Baby Dragon Royal Ghost
Miner
Ice Spirit
Royal Ghost
Ice Spirit Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon
Ice Spirit Flying Machine Witch
Witch
Witch
Flying Machine Baby Dragon Royal Ghost
Ice Spirit Flying Machine Baby Dragon Witch
Flying Machine Baby Dragon
Witch
Ice Spirit Miner Royal Ghost
Witch Flying Machine Baby Dragon Royal Ghost
Flying Machine Baby Dragon Witch
Ice Spirit Flying Machine Witch
Ice Spirit Baby Dragon Witch Royal Ghost
Ice Spirit
Witch
Ice Spirit Flying Machine Baby Dragon Witch Royal Ghost
Baby Dragon Witch Ice Spirit Flying Machine Royal Ghost
Royal Ghost Flying Machine Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Royal Ghost
Flying Machine Baby Dragon Miner Royal Ghost
Ice Spirit Witch
Witch
Ice Spirit Flying Machine Baby Dragon Witch
Flying Machine Witch
Ice Spirit Flying Machine Baby Dragon Witch
Witch
Flying Machine Witch
Witch
Flying Machine Baby Dragon Witch
Witch Ice Spirit Flying Machine Baby Dragon
Flying Machine Baby Dragon Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon Royal Ghost
Flying Machine Baby Dragon Miner Royal Ghost
Flying Machine Baby Dragon Miner
Flying Machine
Baby Dragon
Ice Spirit Flying Machine Baby Dragon Witch
Flying Machine Baby Dragon Witch
Ice Spirit Flying Machine Baby Dragon
Miner Flying Machine
Miner Flying Machine
Flying Machine Baby Dragon
Flying Machine Baby Dragon Miner
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon Witch
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon Witch Miner
Baby Dragon
Flying Machine Baby Dragon
Ice Spirit Baby Dragon Witch
Witch
Miner Flying Machine Baby Dragon Witch Royal Ghost
Flying Machine Baby Dragon Witch Miner
Miner Baby Dragon
Flying Machine Baby Dragon Witch
Ice Spirit Flying Machine Witch
Miner
Ice Spirit
Ice Spirit Flying Machine Witch
Flying Machine Baby Dragon Witch
Miner Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Ice Spirit Flying Machine Baby Dragon Witch
Flying Machine Witch
Flying Machine Baby Dragon Witch Miner Royal Ghost

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