My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers
Giant Snowball
Skeletons Bats Wall Breakers
Zap
Skeletons Bats Wall Breakers
Barbarian Barrel
Skeletons Tesla Wall Breakers Magic Archer
The Log
Skeletons Mini P.E.K.K.A Wall Breakers
Earthquake
Skeletons Tesla
Arrows
Skeletons Bats Wall Breakers
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Wall Breakers Magic Archer
Fireball
Tesla Wall Breakers Magic Archer
Poison
Bats Magic Archer
Lightning
Tesla Mini P.E.K.K.A Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers Arrows Tesla Mini P.E.K.K.A Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Wall Breakers Arrows

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Mini P.E.K.K.A Wall Breakers
Arrows
Mini P.E.K.K.A Wall Breakers Mega Knight
Tesla
Mini P.E.K.K.A
Bats Arrows Magic Archer Mega Knight
Wall Breakers
Bats Arrows Mega Knight
Magic Archer
Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Wall Breakers Magic Archer

Defense Synergies 2 12

Skeletons
Tesla Bats Mini P.E.K.K.A Magic Archer
Bats
Skeletons Tesla Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Tesla Mini P.E.K.K.A
Tesla
Skeletons Bats Arrows Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Skeletons Bats Arrows Tesla Magic Archer
Wall Breakers
Magic Archer
Skeletons Tesla Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Bats Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Magic Archer
Mini P.E.K.K.A Skeletons Bats Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Skeletons Bats
Tesla Mini P.E.K.K.A Skeletons Bats Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Skeletons Bats Tesla Magic Archer Mega Knight
Bats Tesla Arrows Magic Archer
Arrows Tesla Magic Archer Mega Knight
Tesla Mini P.E.K.K.A Skeletons
Skeletons Tesla Mini P.E.K.K.A Mega Knight
Bats Skeletons Arrows Tesla Magic Archer Mega Knight
Arrows Tesla Bats Magic Archer
Tesla Mini P.E.K.K.A Mega Knight Skeletons Bats
Mega Knight Bats Arrows Tesla Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Skeletons Bats Arrows Mini P.E.K.K.A
Arrows Tesla Mega Knight Bats Magic Archer
Arrows Bats Tesla Magic Archer Mega Knight
Mini P.E.K.K.A Tesla
Mega Knight Bats Arrows Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Tesla
Arrows Tesla Mini P.E.K.K.A Magic Archer Mega Knight
Mega Knight Skeletons Bats Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Tesla
Skeletons Tesla Mini P.E.K.K.A Mega Knight
Arrows Skeletons Bats Tesla Magic Archer
Mini P.E.K.K.A Skeletons Bats Tesla
Mini P.E.K.K.A Mega Knight Tesla
Mega Knight Skeletons Bats Mini P.E.K.K.A Magic Archer
Skeletons Tesla
Mega Knight Bats Tesla Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Skeletons Tesla
Tesla Magic Archer Mega Knight
Tesla Skeletons Bats Mini P.E.K.K.A Magic Archer
Bats Arrows Mega Knight Tesla Mini P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows
Arrows Magic Archer Mega Knight
Arrows Bats Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Bats Mini P.E.K.K.A
Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Magic Archer Mega Knight
Arrows Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Bats Arrows Magic Archer
Bats
Mini P.E.K.K.A
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Bats Magic Archer
Arrows Magic Archer
Arrows
Mini P.E.K.K.A Magic Archer Mega Knight
Arrows Magic Archer
Arrows
Mega Knight
Bats Magic Archer
Bats Magic Archer
Magic Archer Mega Knight

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