My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant
Giant Snowball
Bomber Minions Witch
Zap
Bomber Minions Witch
Barbarian Barrel
Bomber Valkyrie Witch Electro Wizard
The Log
Bomber Witch
Earthquake
Bomber Witch
Arrows
Bomber Minions Witch
Royal Delivery
Bomber Minions Valkyrie Witch Electro Wizard
Fireball
Bomber Minions Witch Electro Wizard
Poison
Bomber Minions Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Void Fireball Valkyrie Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Minions Void Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions Valkyrie
Minions
Giant Bomber Valkyrie
Fireball
Giant Electro Wizard
Valkyrie
Bomber Minions Giant Witch Electro Wizard
Giant
Bomber Minions Fireball Valkyrie Void Witch Electro Wizard
Void
Giant
Witch
Valkyrie Giant
Electro Wizard
Fireball Valkyrie Giant

Defense Synergies 1 8

Bomber
Valkyrie Electro Wizard
Minions
Valkyrie Electro Wizard
Fireball
Valkyrie Electro Wizard
Valkyrie
Minions Bomber Fireball Witch Electro Wizard
Giant
Void
Witch
Valkyrie Electro Wizard
Electro Wizard
Bomber Minions Fireball Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Valkyrie Void Electro Wizard
Bomber Minions Valkyrie Witch Electro Wizard
Witch Bomber Minions Valkyrie Void Electro Wizard
Witch Bomber Minions Valkyrie Electro Wizard
Bomber Fireball Valkyrie
Fireball Bomber Minions Valkyrie Electro Wizard
Minions Electro Wizard Fireball Void Witch
Fireball Valkyrie Void Electro Wizard
Witch Minions
Bomber Valkyrie Electro Wizard
Minions Valkyrie Witch Electro Wizard Bomber Fireball
Minions Fireball Witch Electro Wizard
Bomber Minions Fireball Valkyrie Witch Electro Wizard
Bomber Fireball Valkyrie Minions Witch Electro Wizard
Electro Wizard
Fireball Electro Wizard
Bomber Minions Fireball Valkyrie Witch Electro Wizard
Fireball Bomber Minions Valkyrie Witch Electro Wizard
Valkyrie Witch Bomber Minions Fireball Electro Wizard
Electro Wizard
Bomber Valkyrie Minions Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Void Witch Electro Wizard
Fireball Void Electro Wizard Bomber Valkyrie
Minions Valkyrie Witch Electro Wizard
Valkyrie Fireball Electro Wizard
Valkyrie Witch
Fireball Minions Witch Electro Wizard
Minions Fireball Valkyrie Void Witch Electro Wizard
Valkyrie
Void Electro Wizard Minions Fireball Valkyrie Witch
Witch
Minions Valkyrie Witch
Fireball Valkyrie Void Electro Wizard
Fireball Valkyrie Witch
Bomber Fireball Valkyrie Witch
Witch Electro Wizard Bomber Minions Fireball Valkyrie
Minions Valkyrie Bomber Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Valkyrie
Fireball Void Electro Wizard
Fireball Void
Fireball Valkyrie Void
Bomber Fireball Valkyrie
Fireball Minions Witch
Bomber Witch
Fireball
Fireball Void
Minions Fireball Void Electro Wizard
Void Fireball Valkyrie Electro Wizard
Fireball Void
Fireball Void
Minions Fireball Void
Fireball
Bomber Fireball Witch
Fireball
Fireball
Bomber Minions
Void Bomber Fireball Electro Wizard
Bomber Fireball Valkyrie Witch
Minions Fireball Void
Fireball Void
Void
Fireball Void
Bomber Fireball Valkyrie Witch
Witch
Fireball Void Witch Electro Wizard
Fireball Void Witch
Fireball Void
Fireball Witch Electro Wizard
Electro Wizard Minions Fireball Void Witch
Fireball Void
Void Bomber Fireball
Void Fireball Electro Wizard
Fireball
Electro Wizard Minions Fireball Void Witch
Fireball Witch Electro Wizard
Fireball
Fireball Void Valkyrie Electro Wizard
Bomber Fireball
Void Fireball
Minions Fireball Witch Electro Wizard
Fireball Void Witch Electro Wizard
Void Fireball Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: