My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Royal Giant Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Royal Giant Royal Recruits
Giant Snowball
Bomber Archers Goblin Gang Royal Recruits
Zap
Bomber Archers Goblin Gang Royal Giant
Barbarian Barrel
Bomber Archers Knight Goblin Gang Royal Recruits
The Log
Bomber Archers Goblin Gang Royal Giant Royal Recruits
Earthquake
Bomber Archers Goblin Gang
Arrows
Bomber Archers Goblin Gang Royal Recruits
Royal Delivery
Bomber Archers Knight Goblin Gang Royal Recruits
Fireball
Bomber Archers Goblin Gang
Poison
Bomber Archers Goblin Gang Royal Recruits
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Knight Goblin Gang Void Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight Royal Recruits
Archers
Knight Arrows Royal Giant Royal Recruits
Arrows
Royal Giant Void Archers Knight
Knight
Archers Goblin Gang Bomber Arrows
Goblin Gang
Knight Royal Giant Royal Recruits
Royal Giant
Bomber Arrows Archers Goblin Gang Void
Royal Recruits
Bomber Archers Goblin Gang
Void
Arrows Royal Giant

Defense Synergies 3 6

Bomber
Knight Royal Recruits
Archers
Knight Goblin Gang Royal Recruits
Arrows
Knight Void
Knight
Bomber Archers Goblin Gang Arrows
Goblin Gang
Knight Archers Royal Recruits
Royal Giant
Royal Recruits
Bomber Archers Goblin Gang
Void
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Royal Recruits Void
Bomber Knight Goblin Gang Royal Recruits
Goblin Gang Bomber Archers Knight Royal Recruits Void
Royal Recruits Bomber Knight Goblin Gang
Bomber Arrows Royal Recruits
Arrows Goblin Gang Bomber Archers
Archers Arrows Goblin Gang Void
Arrows Royal Recruits Void
Goblin Gang Royal Recruits
Knight Goblin Gang Bomber Archers Royal Recruits
Archers Goblin Gang Bomber Arrows Knight Royal Recruits
Arrows Archers Goblin Gang
Royal Recruits Bomber Knight Goblin Gang
Bomber Arrows Goblin Gang Royal Recruits
Royal Recruits Knight Goblin Gang
Goblin Gang Royal Recruits
Bomber Arrows Knight Goblin Gang Royal Recruits
Arrows Bomber Archers Knight Goblin Gang Royal Recruits
Arrows Bomber Archers Knight Royal Recruits
Royal Recruits
Bomber Goblin Gang Royal Recruits Archers Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Recruits Archers Void
Void Bomber Archers Arrows Knight Goblin Gang
Goblin Gang Royal Recruits Knight
Goblin Gang Royal Recruits Knight
Royal Recruits Knight Goblin Gang
Arrows Archers Goblin Gang
Goblin Gang Royal Recruits Archers Knight Void
Knight Royal Recruits
Royal Recruits Void Knight
Royal Recruits Goblin Gang
Knight Royal Recruits
Royal Recruits Arrows Void
Royal Recruits Knight Goblin Gang
Royal Recruits Bomber Archers
Goblin Gang Royal Recruits Bomber Archers Knight
Arrows Bomber Archers Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Royal Recruits
Arrows Void
Arrows Void
Arrows Knight Royal Recruits Void
Bomber Arrows
Arrows
Bomber Archers Arrows
Arrows
Arrows Void
Goblin Gang Void
Void Arrows Knight Royal Recruits
Void Archers Arrows
Knight Void
Arrows Void
Arrows
Bomber Arrows
Arrows Royal Recruits
Arrows
Bomber
Void Bomber Archers Arrows
Bomber Arrows
Void
Arrows Void
Void
Arrows Royal Recruits Void
Arrows Bomber
Arrows Void
Void Arrows
Void Arrows
Archers Arrows
Void
Void
Void Bomber Arrows
Void Arrows
Arrows
Archers Goblin Gang Royal Recruits Void
Archers Arrows
Arrows
Void Knight Goblin Gang
Arrows Bomber
Void Arrows
Royal Recruits
Goblin Gang Royal Recruits
Void
Void Royal Recruits

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