My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Zappies Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Zappies Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Royal Hogs
Giant Snowball
Goblin Gang Royal Recruits Flying Machine Zappies Royal Hogs Little Prince
Zap
Goblin Gang Flying Machine Zappies Royal Hogs Little Prince
Barbarian Barrel
Electro Spirit Goblin Gang Royal Recruits Zappies Royal Hogs Little Prince
The Log
Electro Spirit Goblin Gang Royal Recruits Zappies Royal Hogs Little Prince
Earthquake
Goblin Gang Zappies Royal Hogs
Arrows
Electro Spirit Goblin Gang Royal Recruits Flying Machine Zappies Royal Hogs Little Prince
Royal Delivery
Electro Spirit Goblin Gang Royal Recruits Flying Machine Zappies Royal Hogs Little Prince
Fireball
Goblin Gang Flying Machine Zappies Royal Hogs Little Prince
Poison
Goblin Gang Royal Recruits Flying Machine Zappies Royal Hogs Little Prince
Lightning
Little Prince
Rocket
Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Gang Void Little Prince Flying Machine Zappies Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Goblin Gang Void Little Prince

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Gang
Royal Recruits Royal Hogs
Royal Recruits
Goblin Gang Flying Machine Zappies Royal Hogs
Flying Machine
Royal Recruits Zappies Royal Hogs
Zappies
Royal Recruits Flying Machine Royal Hogs
Royal Hogs
Goblin Gang Royal Recruits Flying Machine Zappies Little Prince
Void
Little Prince
Royal Hogs

Defense Synergies 0 5

Electro Spirit
Little Prince
Goblin Gang
Royal Recruits Flying Machine Zappies
Royal Recruits
Goblin Gang
Flying Machine
Goblin Gang Zappies
Zappies
Goblin Gang Flying Machine
Royal Hogs
Void
Little Prince
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine Zappies Void
Goblin Gang Royal Recruits Flying Machine Zappies
Goblin Gang Royal Recruits Zappies Void
Royal Recruits Goblin Gang Zappies
Royal Recruits
Goblin Gang Electro Spirit Flying Machine Zappies
Electro Spirit Goblin Gang Flying Machine Zappies Void Little Prince
Electro Spirit Royal Recruits Flying Machine Void
Zappies Goblin Gang Royal Recruits
Goblin Gang Royal Recruits Zappies Little Prince
Goblin Gang Electro Spirit Royal Recruits Flying Machine Zappies
Goblin Gang Flying Machine Zappies
Royal Recruits Goblin Gang Flying Machine Zappies
Electro Spirit Goblin Gang Royal Recruits Zappies
Royal Recruits Goblin Gang Zappies
Goblin Gang Royal Recruits Zappies
Goblin Gang Royal Recruits Zappies
Electro Spirit Goblin Gang Royal Recruits Flying Machine Zappies Little Prince
Electro Spirit Royal Recruits Flying Machine Zappies Little Prince
Royal Recruits Zappies
Goblin Gang Royal Recruits Electro Spirit Flying Machine Zappies Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Zappies Void
Void Goblin Gang Flying Machine
Goblin Gang Royal Recruits Zappies
Goblin Gang Royal Recruits Zappies
Royal Recruits Goblin Gang Zappies
Electro Spirit Goblin Gang Flying Machine Zappies
Goblin Gang Royal Recruits Flying Machine Zappies Void
Royal Recruits Zappies
Royal Recruits Void Electro Spirit Flying Machine Zappies
Royal Recruits Goblin Gang Zappies
Royal Recruits Flying Machine Zappies
Royal Recruits Void
Royal Recruits Goblin Gang Zappies
Royal Recruits Flying Machine Zappies
Goblin Gang Royal Recruits Zappies Electro Spirit Flying Machine Little Prince
Electro Spirit Royal Recruits Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits Flying Machine
Void Flying Machine
Flying Machine Void
Royal Recruits Flying Machine Void
Electro Spirit Flying Machine
Flying Machine
Flying Machine
Void Flying Machine
Goblin Gang Void
Void Royal Recruits Flying Machine
Void Flying Machine
Flying Machine Void
Flying Machine Void
Flying Machine
Flying Machine
Royal Recruits Flying Machine
Void Flying Machine
Flying Machine Little Prince
Void
Void
Void
Royal Recruits Flying Machine Void
Electro Spirit Little Prince
Void Flying Machine
Void Flying Machine
Void
Flying Machine Little Prince
Electro Spirit Flying Machine Zappies Void
Void
Void
Void Electro Spirit Zappies
Electro Spirit Goblin Gang Royal Recruits Flying Machine Zappies Void
Flying Machine Zappies
Void Goblin Gang Flying Machine
Flying Machine
Void
Royal Recruits Flying Machine
Electro Spirit Goblin Gang Royal Recruits Flying Machine Zappies
Flying Machine Zappies Void
Void Royal Recruits Flying Machine Little Prince

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