My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Witch Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Witch Electro Dragon
Zap
Firecracker Battle Ram Witch
Barbarian Barrel
Firecracker Battle Ram Witch
The Log
Firecracker Mini P.E.K.K.A Battle Ram Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Battle Ram Witch Electro Dragon
Fireball
Firecracker Battle Ram Witch Electro Dragon
Poison
Firecracker Witch Electro Dragon
Lightning
Mini P.E.K.K.A Battle Ram Witch Electro Dragon
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Void Mini P.E.K.K.A Battle Ram Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Void Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Battle Ram Mega Knight
Mini P.E.K.K.A
Firecracker The Log Mega Knight
Battle Ram
The Log Firecracker Witch
Void
Witch
Battle Ram Mega Knight
Electro Dragon
Mega Knight
The Log
Battle Ram Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Witch Electro Dragon The Log

Defense Synergies 2 10

Firecracker
The Log Mini P.E.K.K.A Electro Dragon Mega Knight
Mini P.E.K.K.A
The Log Firecracker Witch Electro Dragon
Battle Ram
Void
Witch
Mini P.E.K.K.A Electro Dragon The Log Mega Knight
Electro Dragon
Firecracker Mini P.E.K.K.A Witch The Log
The Log
Firecracker Mini P.E.K.K.A Witch Electro Dragon Mega Knight
Mega Knight
Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Electro Dragon The Log
Mini P.E.K.K.A Firecracker Witch Electro Dragon The Log Mega Knight
Mini P.E.K.K.A Witch Mega Knight Void Electro Dragon
Mini P.E.K.K.A Witch Firecracker Electro Dragon Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
The Log Firecracker Electro Dragon Mega Knight
Firecracker Void Witch Electro Dragon
Void Electro Dragon The Log Mega Knight
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Mega Knight
Witch Firecracker Electro Dragon The Log Mega Knight
Firecracker Witch Electro Dragon
Mini P.E.K.K.A Mega Knight Witch Electro Dragon The Log
Mega Knight Firecracker Mini P.E.K.K.A Witch Electro Dragon The Log
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Witch Electro Dragon
Mega Knight Firecracker Witch Electro Dragon The Log
Witch The Log Firecracker Electro Dragon Mega Knight
Mini P.E.K.K.A
Mega Knight Firecracker Mini P.E.K.K.A Witch Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Void Witch
Void Firecracker Mini P.E.K.K.A Electro Dragon The Log Mega Knight
Mega Knight Mini P.E.K.K.A Witch Electro Dragon The Log
Mini P.E.K.K.A Mega Knight The Log
Mini P.E.K.K.A Witch Mega Knight
Firecracker Witch Electro Dragon
Mini P.E.K.K.A Void Witch
Mini P.E.K.K.A Mega Knight
Void Electro Dragon Mega Knight Firecracker Mini P.E.K.K.A Witch The Log
Witch
Mega Knight Mini P.E.K.K.A Witch Electro Dragon
Mega Knight Void The Log
Mini P.E.K.K.A Mega Knight Witch
Firecracker Witch Electro Dragon Mega Knight
Witch Electro Dragon Firecracker Mini P.E.K.K.A The Log
Mega Knight Firecracker Mini P.E.K.K.A Witch Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Electro Dragon The Log
Firecracker Void Electro Dragon The Log
Void Electro Dragon The Log
Firecracker Void The Log
Firecracker The Log Mega Knight
Firecracker Witch Electro Dragon
Firecracker Witch The Log
The Log Firecracker Electro Dragon
Void The Log Firecracker Electro Dragon
Mini P.E.K.K.A Void Electro Dragon
Firecracker Void Electro Dragon The Log
Void Firecracker Electro Dragon
Firecracker Void The Log
Firecracker Void Electro Dragon
Firecracker The Log
Firecracker Witch Electro Dragon The Log
Firecracker Electro Dragon The Log Mega Knight
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A Electro Dragon The Log Mega Knight
Firecracker Witch Electro Dragon The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Void Electro Dragon The Log
Firecracker The Log Witch Electro Dragon Mega Knight
Witch
Firecracker Void The Log Witch Electro Dragon
Void Witch Electro Dragon The Log Mega Knight
Void Firecracker The Log
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Void Witch
Mini P.E.K.K.A Void
Void Electro Dragon The Log Mega Knight
Void Firecracker Electro Dragon
Mega Knight
Firecracker The Log
Void Witch Electro Dragon
Firecracker Witch Electro Dragon
The Log
Void Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
The Log Firecracker Electro Dragon
Void
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Witch The Log
Firecracker Void Witch Electro Dragon
Void Electro Dragon Firecracker Witch The Log Mega Knight

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