My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Royal Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Dark Prince Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Royal Giant Dark Prince Prince
Barbarian Barrel
Electro Spirit Goblin Gang Firecracker Dark Prince
The Log
Electro Spirit Goblin Gang Firecracker Royal Giant Dark Prince Prince
Earthquake
Goblin Gang Firecracker
Arrows
Electro Spirit Goblin Gang Firecracker
Royal Delivery
Electro Spirit Goblin Gang Firecracker Dark Prince Prince
Fireball
Goblin Gang Firecracker
Poison
Goblin Gang Firecracker
Lightning
Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Goblin Gang Firecracker Void Dark Prince Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Goblin Gang Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Goblin Gang
Firecracker Royal Giant Dark Prince Prince
Firecracker
Royal Giant Goblin Gang Dark Prince Prince
Royal Giant
Firecracker Electro Spirit Goblin Gang Void Dark Prince The Log
Void
Royal Giant
Dark Prince
Prince Goblin Gang Firecracker Royal Giant
Prince
Dark Prince Goblin Gang Firecracker The Log
The Log
Royal Giant Prince

Defense Synergies 2 10

Electro Spirit
Dark Prince The Log
Goblin Gang
Firecracker Dark Prince Prince The Log
Firecracker
The Log Goblin Gang Dark Prince Prince
Royal Giant
Void
Dark Prince
Electro Spirit Goblin Gang Firecracker Prince The Log
Prince
The Log Goblin Gang Firecracker Dark Prince
The Log
Firecracker Prince Electro Spirit Goblin Gang Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void The Log
Goblin Gang Firecracker Dark Prince Prince The Log
Goblin Gang Prince Void Dark Prince
Prince Goblin Gang Firecracker Dark Prince
Firecracker Dark Prince Prince The Log
Goblin Gang The Log Electro Spirit Firecracker Dark Prince
Electro Spirit Goblin Gang Firecracker Void
Electro Spirit Void The Log
Goblin Gang Prince
Goblin Gang Firecracker Dark Prince Prince
Goblin Gang Electro Spirit Firecracker Dark Prince The Log
Goblin Gang Firecracker
Prince Goblin Gang Dark Prince The Log
Electro Spirit Goblin Gang Firecracker Dark Prince Prince The Log
Goblin Gang Prince
Goblin Gang Prince The Log
Goblin Gang Firecracker Dark Prince Prince
Electro Spirit Goblin Gang Firecracker Dark Prince Prince The Log
The Log Electro Spirit Firecracker Dark Prince
Prince
Goblin Gang Dark Prince Electro Spirit Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Void Dark Prince Prince
Void Goblin Gang Firecracker Prince The Log
Goblin Gang Dark Prince Prince The Log
Goblin Gang Dark Prince Prince The Log
Goblin Gang Dark Prince Prince
Firecracker Electro Spirit Goblin Gang
Goblin Gang Dark Prince Prince Void
Dark Prince Prince
Void Electro Spirit Firecracker Dark Prince Prince The Log
Goblin Gang
Dark Prince Prince
Void Dark Prince Prince The Log
Dark Prince Prince Goblin Gang
Firecracker
Goblin Gang Electro Spirit Firecracker Dark Prince Prince The Log
Electro Spirit Firecracker Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void The Log
Void The Log
Firecracker Void Dark Prince Prince The Log
Firecracker Dark Prince The Log
Firecracker Electro Spirit
Firecracker The Log
The Log Firecracker
Void The Log Firecracker
Goblin Gang Void Prince
Firecracker Void Dark Prince Prince The Log
Void Firecracker
Firecracker Void The Log
Firecracker Void
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log
Void Firecracker Dark Prince Prince The Log
Firecracker The Log
Void Prince The Log
Void
Void Prince The Log
Void The Log
Firecracker The Log Electro Spirit Dark Prince
Firecracker Void The Log
Void Prince The Log
Void Firecracker The Log
Firecracker
Electro Spirit Firecracker Void
Void
Void The Log
Void Electro Spirit Firecracker
Prince
Firecracker The Log
Electro Spirit Goblin Gang Void Dark Prince Prince
Firecracker
The Log
Void Goblin Gang Firecracker Dark Prince Prince
The Log Firecracker
Void
Firecracker Dark Prince Prince
Electro Spirit Goblin Gang Firecracker The Log
Firecracker Void
Void Firecracker Dark Prince Prince The Log

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