My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Royal Giant Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Fisherman Inferno Dragon
Giant Snowball
Bomber Fisherman Inferno Dragon
Zap
Bomber Firecracker Royal Giant Inferno Tower Fisherman Inferno Dragon
Barbarian Barrel
Bomber Firecracker Inferno Tower
The Log
Bomber Firecracker Royal Giant Fisherman
Earthquake
Bomber Firecracker Inferno Tower
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Fisherman Inferno Dragon
Fireball
Bomber Firecracker Inferno Tower Fisherman Inferno Dragon
Poison
Bomber Firecracker Inferno Tower Fisherman
Lightning
Inferno Tower Fisherman Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Firecracker Void Fisherman Inferno Dragon Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Firecracker Void

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant
Firecracker
Royal Giant Fisherman Inferno Dragon
Royal Giant
Bomber Firecracker Fisherman Void The Log
Inferno Tower
Void
Royal Giant
The Log
Royal Giant Fisherman
Fisherman
Royal Giant Firecracker The Log
Inferno Dragon
Firecracker

Defense Synergies 2 7

Bomber
The Log Fisherman
Firecracker
The Log Inferno Tower Fisherman
Royal Giant
Inferno Tower
The Log Firecracker Fisherman
Void
The Log
Firecracker Inferno Tower Bomber Fisherman Inferno Dragon
Fisherman
Bomber Firecracker Inferno Tower The Log
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Inferno Tower Void The Log
Inferno Tower Inferno Dragon Bomber Firecracker The Log Fisherman
Inferno Tower Fisherman Bomber Void Inferno Dragon
Inferno Tower Inferno Dragon Bomber Firecracker Fisherman
Bomber Firecracker The Log
The Log Bomber Firecracker
Inferno Tower Inferno Dragon Firecracker Void
Inferno Tower Void The Log
Inferno Tower Inferno Dragon Fisherman
Bomber Firecracker Inferno Tower Fisherman
Bomber Firecracker The Log Fisherman
Inferno Tower Inferno Dragon Firecracker
Inferno Tower Bomber The Log
Bomber Firecracker The Log
Inferno Tower Inferno Dragon
Inferno Tower The Log Fisherman Inferno Dragon
Bomber Firecracker Inferno Tower Fisherman
Bomber Firecracker The Log Fisherman
The Log Bomber Firecracker Fisherman Inferno Dragon
Inferno Tower Fisherman Inferno Dragon
Bomber Firecracker The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Void Fisherman
Void Bomber Firecracker The Log Fisherman Inferno Dragon
Inferno Tower The Log Fisherman
Inferno Tower The Log Fisherman
Inferno Tower Fisherman Inferno Dragon
Firecracker
Inferno Tower Void
Inferno Tower Fisherman Inferno Dragon
Void Firecracker Inferno Tower The Log Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower
Void The Log
Inferno Tower
Bomber Firecracker
Inferno Tower Bomber Firecracker The Log Fisherman Inferno Dragon
Bomber Firecracker Inferno Tower The Log Inferno Dragon
Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void The Log Fisherman
Void The Log
Firecracker Void The Log
Bomber Firecracker The Log
Firecracker
Bomber Firecracker The Log
The Log Firecracker
Void The Log Firecracker Fisherman
Void Fisherman
Firecracker Void The Log Fisherman
Void Firecracker
Firecracker Void The Log Fisherman
Firecracker Void Fisherman
Firecracker The Log Fisherman
Bomber Firecracker The Log
Firecracker The Log
Bomber Fisherman
Void Bomber Firecracker The Log Fisherman
Bomber Firecracker The Log
Void The Log
Void
Void The Log Fisherman
Void The Log
Firecracker The Log Bomber
Fisherman Inferno Dragon
Firecracker Void The Log Fisherman
Void The Log Fisherman
Void Firecracker The Log Fisherman
Firecracker
Firecracker Void
Void
Void Bomber The Log
Void Firecracker
Firecracker The Log
Void
Firecracker
The Log
Void Firecracker
The Log Bomber Firecracker
Void
Firecracker
Firecracker The Log
Firecracker Void
Void Firecracker The Log

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