My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Bandit
Giant Snowball
Hog Rider Skeleton Army Princess
Zap
Skeleton Army Princess Bandit
Barbarian Barrel
Skeleton Army Princess Bandit Electro Wizard
The Log
Hog Rider Skeleton Army Princess Bandit
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Hog Rider Skeleton Army P.E.K.K.A Princess Bandit Electro Wizard
Fireball
Hog Rider Skeleton Army Princess Bandit Electro Wizard
Poison
Skeleton Army Princess Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Void Princess Bandit Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Void Princess

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Void Princess Bandit Electro Wizard
Skeleton Army
Void
Hog Rider
P.E.K.K.A
Electro Wizard The Log Princess
The Log
Hog Rider P.E.K.K.A Princess Bandit
Princess
Hog Rider P.E.K.K.A The Log
Bandit
Hog Rider The Log Electro Wizard
Electro Wizard
P.E.K.K.A Hog Rider Bandit

Defense Synergies 1 11

Hog Rider
Skeleton Army
The Log Princess Bandit Electro Wizard
Void
P.E.K.K.A
The Log Princess Electro Wizard
The Log
P.E.K.K.A Skeleton Army Princess Bandit Electro Wizard
Princess
Skeleton Army P.E.K.K.A The Log Bandit
Bandit
Skeleton Army The Log Princess Electro Wizard
Electro Wizard
Skeleton Army P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void The Log Electro Wizard
Skeleton Army P.E.K.K.A The Log Bandit Electro Wizard
Skeleton Army P.E.K.K.A Void Bandit Electro Wizard
Skeleton Army P.E.K.K.A Bandit Electro Wizard
Skeleton Army P.E.K.K.A The Log Princess
Skeleton Army The Log Bandit Electro Wizard
Electro Wizard Void Princess
Void P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Skeleton Army Princess
Skeleton Army Bandit Electro Wizard
Skeleton Army Electro Wizard The Log Princess Bandit
Princess Electro Wizard
Skeleton Army P.E.K.K.A The Log Bandit Electro Wizard
Skeleton Army P.E.K.K.A The Log Princess Electro Wizard
Skeleton Army P.E.K.K.A Bandit Electro Wizard
Skeleton Army P.E.K.K.A The Log Bandit Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army The Log Bandit Electro Wizard
The Log Princess Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Void P.E.K.K.A Bandit Electro Wizard
Void Bandit Electro Wizard The Log
Skeleton Army P.E.K.K.A Bandit The Log Electro Wizard
Skeleton Army P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Skeleton Army Bandit
Princess Electro Wizard
Skeleton Army P.E.K.K.A Void Bandit Electro Wizard
P.E.K.K.A Skeleton Army
Void P.E.K.K.A Electro Wizard Skeleton Army The Log Bandit
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Void The Log Electro Wizard
Skeleton Army P.E.K.K.A Bandit
Skeleton Army Princess
Skeleton Army Electro Wizard P.E.K.K.A The Log
P.E.K.K.A The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess The Log Bandit
Void The Log Princess Bandit Electro Wizard
Void The Log Bandit
Void The Log
The Log
Princess
The Log Princess
The Log Princess
Void The Log Bandit
Void Electro Wizard
Void The Log Princess Bandit Electro Wizard
Void Princess
Void The Log Princess Bandit
Void Princess Bandit
Princess The Log
The Log Princess Bandit
The Log Princess Bandit
Void The Log Princess Bandit Electro Wizard
The Log Princess
Void The Log
Void Princess
Void The Log
Void The Log
The Log Princess
Void The Log Princess Bandit Electro Wizard
Void The Log Princess Bandit
Void The Log Bandit
Princess Electro Wizard
Electro Wizard Void
Void
Void The Log Bandit
Void Princess Electro Wizard
P.E.K.K.A
The Log Princess
Electro Wizard Skeleton Army Void Princess Bandit
Princess Electro Wizard
The Log
Void Princess Electro Wizard
The Log Princess
Void
P.E.K.K.A
The Log Princess Electro Wizard
Void Princess Electro Wizard
Void The Log Princess Bandit Electro Wizard

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