My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Mortar
Barbarian Barrel
Goblin Gang Firecracker Mortar Bomb Tower
The Log
Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker Mortar Bomb Tower
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Mother Witch
Fireball
Goblin Gang Firecracker Mortar Bomb Tower Mother Witch
Poison
Bats Goblin Gang Firecracker Mortar Bomb Tower Mother Witch
Lightning
Mortar Mini P.E.K.K.A Bomb Tower Mother Witch
Rocket
Mortar Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Void Mortar Mini P.E.K.K.A Bomb Tower Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Void

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mortar Mini P.E.K.K.A
Goblin Gang
Firecracker Mortar Mini P.E.K.K.A
Firecracker
Bats Goblin Gang Mortar Mini P.E.K.K.A
Mortar
Bats Goblin Gang Firecracker
Mini P.E.K.K.A
Bats Goblin Gang Firecracker
Bomb Tower
Void
Mother Witch

Defense Synergies 0 13

Bats
Firecracker Mortar Mini P.E.K.K.A Bomb Tower
Goblin Gang
Firecracker Mortar Mini P.E.K.K.A Bomb Tower
Firecracker
Bats Goblin Gang Mortar Mini P.E.K.K.A Bomb Tower
Mortar
Bats Goblin Gang Firecracker
Mini P.E.K.K.A
Bats Goblin Gang Firecracker Bomb Tower Mother Witch
Bomb Tower
Bats Goblin Gang Firecracker Mini P.E.K.K.A
Void
Mother Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Void
Mini P.E.K.K.A Bomb Tower Bats Goblin Gang Firecracker Mortar
Goblin Gang Mortar Mini P.E.K.K.A Bomb Tower Bats Void
Mini P.E.K.K.A Bomb Tower Bats Goblin Gang Firecracker Mortar
Firecracker Mini P.E.K.K.A Bomb Tower
Goblin Gang Bats Firecracker Bomb Tower Mother Witch
Bats Goblin Gang Firecracker Mortar Bomb Tower Void
Bomb Tower Void
Mini P.E.K.K.A Goblin Gang Mortar Bomb Tower
Goblin Gang Firecracker Mini P.E.K.K.A
Bats Goblin Gang Mother Witch Firecracker Bomb Tower
Bats Goblin Gang Firecracker
Mortar Mini P.E.K.K.A Bomb Tower Bats Goblin Gang
Bomb Tower Bats Goblin Gang Firecracker Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Mortar Bomb Tower
Bomb Tower Goblin Gang Mortar Mini P.E.K.K.A
Bomb Tower Bats Goblin Gang Firecracker Mortar Mini P.E.K.K.A
Mortar Bomb Tower Bats Goblin Gang Firecracker
Mortar Bomb Tower Bats Firecracker Mother Witch
Mini P.E.K.K.A Mortar Bomb Tower
Goblin Gang Bats Firecracker Mini P.E.K.K.A Bomb Tower Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Void
Void Goblin Gang Firecracker Mortar Mini P.E.K.K.A Bomb Tower
Goblin Gang Bats Mini P.E.K.K.A Bomb Tower
Goblin Gang Mini P.E.K.K.A Bats
Goblin Gang Mini P.E.K.K.A
Firecracker Mother Witch Bats Goblin Gang Bomb Tower
Goblin Gang Mini P.E.K.K.A Bats Bomb Tower Void
Mini P.E.K.K.A Bomb Tower
Void Bats Firecracker Mortar Mini P.E.K.K.A Bomb Tower
Goblin Gang
Bats Mini P.E.K.K.A Bomb Tower
Void
Mini P.E.K.K.A Goblin Gang Bomb Tower
Firecracker Bomb Tower
Goblin Gang Bats Firecracker Mortar Mini P.E.K.K.A Bomb Tower
Bats Firecracker Mini P.E.K.K.A Bomb Tower Mother Witch
Mortar Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Mortar
Firecracker Mortar Void
Void
Firecracker Void
Firecracker Mortar
Firecracker Mother Witch Bats
Firecracker Mortar
Firecracker
Void Firecracker Mortar
Bats Goblin Gang Mini P.E.K.K.A Void
Firecracker Void Mortar
Void Firecracker
Firecracker Mortar Void
Firecracker Mortar Void
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Mortar
Bats Mini P.E.K.K.A
Void Firecracker Mortar Mini P.E.K.K.A
Firecracker Mortar Mother Witch
Void
Void
Void
Mortar Void
Firecracker Mother Witch Mortar
Firecracker Mortar Void
Void Mortar
Void Firecracker Mortar
Bats Firecracker Mother Witch
Bats Firecracker Void
Mini P.E.K.K.A Void
Void Mortar
Void Firecracker
Firecracker
Bats Goblin Gang Void
Firecracker
Void Goblin Gang Firecracker Mini P.E.K.K.A
Firecracker Mortar
Void
Firecracker
Bats Goblin Gang Firecracker
Firecracker Bats Void
Void Firecracker Mortar

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