My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Mother Witch Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army Executioner Electro Wizard
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Executioner Electro Wizard
Fireball
Firecracker Skeleton Army Executioner Electro Wizard
Poison
Firecracker Skeleton Army Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Skeleton Army Void Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Void Electro Wizard Executioner The Log Mega Knight
Firecracker
Zap Mega Knight
Skeleton Army
Void
Zap
Executioner
Zap The Log Mega Knight
The Log
Zap Executioner Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Zap Firecracker Executioner The Log Electro Wizard

Defense Synergies 3 16

Zap
Electro Wizard Mega Knight Firecracker Skeleton Army Void Executioner The Log
Firecracker
The Log Zap Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Zap Firecracker Executioner The Log Electro Wizard
Void
Zap
Executioner
Zap Skeleton Army The Log Mega Knight
The Log
Firecracker Zap Skeleton Army Executioner Electro Wizard Mega Knight
Electro Wizard
Zap Firecracker Skeleton Army The Log Mega Knight
Mega Knight
Zap Firecracker Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Void Executioner The Log Electro Wizard
Skeleton Army Zap Firecracker Executioner The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Void Executioner Electro Wizard
Skeleton Army Firecracker Electro Wizard Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Zap Firecracker Executioner Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Void Executioner
Zap Void The Log Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Firecracker Electro Wizard Mega Knight
Skeleton Army Executioner Electro Wizard Zap Firecracker The Log Mega Knight
Executioner Zap Firecracker Electro Wizard
Skeleton Army Mega Knight Zap The Log Electro Wizard
Skeleton Army Executioner Mega Knight Zap Firecracker The Log Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Zap The Log Electro Wizard Mega Knight
Mega Knight Firecracker Skeleton Army Executioner Electro Wizard
Mega Knight Zap Firecracker Skeleton Army Executioner The Log Electro Wizard
Zap Executioner The Log Firecracker Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Mega Knight Firecracker Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Void Electro Wizard
Void Electro Wizard Zap Firecracker Executioner The Log Mega Knight
Skeleton Army Mega Knight Zap The Log Electro Wizard
Skeleton Army Mega Knight Zap The Log Electro Wizard
Skeleton Army Executioner Mega Knight
Firecracker Executioner Zap Electro Wizard
Skeleton Army Void Electro Wizard
Mega Knight Skeleton Army
Zap Void Electro Wizard Mega Knight Firecracker Skeleton Army The Log
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Zap Void The Log Electro Wizard
Skeleton Army Mega Knight Executioner
Firecracker Skeleton Army Executioner Mega Knight
Skeleton Army Electro Wizard Zap Firecracker Executioner The Log
Executioner Mega Knight Zap Firecracker The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void Zap Executioner The Log Electro Wizard
Void The Log
Firecracker Void The Log
Executioner Zap Firecracker The Log Mega Knight
Firecracker Executioner Zap
Firecracker Executioner The Log
The Log Zap Firecracker Executioner
Void The Log Zap Firecracker
Void Electro Wizard
Firecracker Void Zap The Log Electro Wizard
Void Zap Firecracker Executioner
Firecracker Void Executioner The Log
Firecracker Void
Zap Firecracker The Log
Zap Firecracker Executioner The Log
Firecracker Executioner The Log Mega Knight
Void Zap Firecracker Executioner The Log Electro Wizard Mega Knight
Zap Firecracker The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Zap Void The Log
Zap Firecracker The Log Executioner Mega Knight
Firecracker Void The Log Zap Executioner Electro Wizard
Void Zap The Log Mega Knight
Void Zap Firecracker The Log
Zap Firecracker Executioner Electro Wizard
Zap Electro Wizard Firecracker Void
Void
Void Zap The Log Mega Knight
Zap Void Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Zap Electro Wizard Skeleton Army Void
Zap Firecracker Executioner Electro Wizard
The Log
Void Firecracker Executioner Electro Wizard Mega Knight
The Log Zap Firecracker Executioner
Void Zap
Firecracker Executioner Mega Knight
Zap Firecracker The Log Electro Wizard
Firecracker Zap Void Executioner Electro Wizard
Void Zap Firecracker Executioner The Log Electro Wizard Mega Knight

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