My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Electro Wizard Ram Rider Sparky Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ram Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Sparky
Giant Snowball
Barbarians Ram Rider
Zap
Ram Rider Sparky
Barbarian Barrel
Barbarians Hunter Electro Wizard Sparky
The Log
Barbarians Hunter Ram Rider Sparky
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Hunter Electro Wizard Ram Rider Sparky
Fireball
Barbarians Hunter Electro Wizard Ram Rider Sparky
Poison
Barbarians Hunter Electro Wizard Sparky
Lightning
Hunter Electro Wizard Ram Rider Sparky Archer Queen
Rocket
Barbarians Hunter Ram Rider Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Hunter Electro Wizard Barbarians Ram Rider Archer Queen Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Void Hunter Electro Wizard Barbarians

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Void
Hunter
Ram Rider Sparky Mega Knight
Electro Wizard
Ram Rider Sparky Mega Knight
Ram Rider
Hunter Electro Wizard Mega Knight Archer Queen
Sparky
Hunter Electro Wizard Archer Queen
Mega Knight
Hunter Electro Wizard Ram Rider Archer Queen
Archer Queen
Ram Rider Sparky Mega Knight

Defense Synergies 0 5

Barbarians
Void
Hunter
Electro Wizard Ram Rider Mega Knight
Electro Wizard
Hunter Ram Rider Mega Knight
Ram Rider
Hunter Electro Wizard
Sparky
Mega Knight
Hunter Electro Wizard
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Wizard Ram Rider Sparky
Barbarians Hunter Sparky Electro Wizard Ram Rider Mega Knight
Barbarians Hunter Ram Rider Sparky Mega Knight Void Electro Wizard
Barbarians Hunter Sparky Electro Wizard Ram Rider Mega Knight
Barbarians Sparky Mega Knight
Hunter Electro Wizard Mega Knight
Hunter Electro Wizard Ram Rider Void
Barbarians Void Electro Wizard Ram Rider Sparky Mega Knight
Barbarians Hunter Sparky Archer Queen
Barbarians Hunter Electro Wizard Sparky Mega Knight
Barbarians Electro Wizard Hunter Ram Rider Mega Knight
Hunter Electro Wizard Ram Rider
Barbarians Hunter Sparky Mega Knight Electro Wizard Ram Rider
Sparky Mega Knight Barbarians Hunter Electro Wizard
Barbarians Sparky Hunter Electro Wizard Ram Rider Mega Knight
Barbarians Hunter Electro Wizard Ram Rider Sparky Mega Knight
Barbarians Sparky Mega Knight Hunter Electro Wizard
Mega Knight Barbarians Hunter Electro Wizard Ram Rider
Hunter Barbarians Electro Wizard Ram Rider Mega Knight
Barbarians Sparky Hunter Electro Wizard Ram Rider
Mega Knight Barbarians Hunter Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Void Electro Wizard Sparky
Void Electro Wizard Hunter Mega Knight
Barbarians Mega Knight Hunter Electro Wizard Ram Rider Sparky
Hunter Mega Knight Barbarians Electro Wizard Ram Rider Sparky
Barbarians Hunter Ram Rider Sparky Mega Knight
Hunter Electro Wizard Ram Rider
Sparky Barbarians Void Hunter Electro Wizard Ram Rider
Mega Knight Barbarians Hunter Sparky
Void Electro Wizard Mega Knight Barbarians Sparky
Barbarians Sparky
Mega Knight Barbarians Hunter Sparky
Mega Knight Barbarians Void Electro Wizard Archer Queen
Barbarians Mega Knight Hunter Ram Rider Sparky
Barbarians Sparky Mega Knight
Barbarians Electro Wizard Sparky Hunter Archer Queen
Mega Knight Barbarians Hunter Electro Wizard Sparky Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Sparky
Void Electro Wizard Ram Rider
Void Sparky
Barbarians Void Sparky
Sparky Mega Knight
Hunter Ram Rider
Sparky
Hunter Ram Rider
Void Ram Rider
Void Electro Wizard Sparky
Void Electro Wizard Ram Rider Sparky
Void Archer Queen
Void Hunter Sparky
Void
Sparky
Hunter Sparky
Sparky Mega Knight
Sparky
Sparky
Void Hunter Electro Wizard Sparky Mega Knight
Mega Knight
Void Sparky Mega Knight
Void
Void Sparky
Barbarians Void
Hunter Sparky Mega Knight
Void Hunter Electro Wizard Ram Rider Sparky
Void Ram Rider Sparky Mega Knight
Void Sparky
Hunter Electro Wizard Sparky
Electro Wizard Void
Void Sparky
Void Hunter Sparky Mega Knight
Void Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Barbarians Void
Hunter Electro Wizard Ram Rider Archer Queen
Void Hunter Electro Wizard Sparky Mega Knight
Void Sparky Archer Queen
Sparky Mega Knight Archer Queen
Electro Wizard Sparky Archer Queen
Void Electro Wizard Archer Queen
Void Electro Wizard Sparky Mega Knight Archer Queen

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