My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Skeleton Barrel Clone Little Prince
Zap
Skeleton Barrel Inferno Tower Clone Little Prince
Barbarian Barrel
Knight Skeleton Barrel Inferno Tower Clone Giant Skeleton Little Prince
The Log
Skeleton Barrel Clone Giant Skeleton Little Prince
Earthquake
Inferno Tower Clone
Arrows
Skeleton Barrel Clone Little Prince
Royal Delivery
Knight Skeleton Barrel Clone Giant Skeleton Little Prince
Fireball
Skeleton Barrel Inferno Tower Clone Little Prince
Poison
Skeleton Barrel Inferno Tower Clone Little Prince
Lightning
Knight Inferno Tower Little Prince
Rocket
Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Inferno Tower Clone Tornado Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Barrel Clone Tornado Void Little Prince Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Skeleton Barrel Clone Tornado

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Little Prince
Skeleton Barrel
Knight Clone Tornado Giant Skeleton
Inferno Tower
Clone
Skeleton Barrel Giant Skeleton
Tornado
Skeleton Barrel Giant Skeleton
Void
Giant Skeleton
Clone Skeleton Barrel Tornado
Little Prince
Knight

Defense Synergies 2 5

Knight
Inferno Tower Little Prince Tornado
Skeleton Barrel
Inferno Tower
Knight Tornado
Clone
Tornado
Knight Inferno Tower Giant Skeleton Little Prince
Void
Giant Skeleton
Tornado Little Prince
Little Prince
Knight Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Inferno Tower Void
Inferno Tower Knight
Inferno Tower Tornado Knight Void Giant Skeleton
Inferno Tower Knight
Tornado Giant Skeleton
Tornado
Inferno Tower Tornado Void Little Prince
Skeleton Barrel Inferno Tower Void Giant Skeleton
Inferno Tower Tornado
Knight Tornado Inferno Tower Giant Skeleton Little Prince
Knight Tornado Giant Skeleton
Inferno Tower Tornado
Inferno Tower Knight Giant Skeleton
Tornado
Inferno Tower Knight
Inferno Tower Tornado
Knight Inferno Tower Tornado
Knight Tornado Little Prince
Tornado Knight Giant Skeleton Little Prince
Inferno Tower Tornado
Knight Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Void Giant Skeleton
Void Knight Skeleton Barrel
Giant Skeleton Knight Inferno Tower
Giant Skeleton Knight Inferno Tower Tornado
Inferno Tower Giant Skeleton Knight
Skeleton Barrel Tornado
Knight Inferno Tower Void Giant Skeleton
Inferno Tower Giant Skeleton Knight
Void Giant Skeleton Knight Inferno Tower Tornado
Inferno Tower
Knight Inferno Tower Giant Skeleton
Tornado Void Giant Skeleton
Giant Skeleton Knight Inferno Tower
Inferno Tower Knight Tornado Giant Skeleton Little Prince
Inferno Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Knight Giant Skeleton
Void Skeleton Barrel Tornado
Skeleton Barrel Void Giant Skeleton
Knight Skeleton Barrel Void Giant Skeleton
Skeleton Barrel Tornado
Tornado
Skeleton Barrel Tornado
Void Skeleton Barrel Tornado
Tornado Void
Void Knight Skeleton Barrel Tornado
Void Tornado
Knight Skeleton Barrel Void
Skeleton Barrel Void
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Tornado
Void Skeleton Barrel
Skeleton Barrel Tornado Little Prince
Void Giant Skeleton
Tornado Void
Void Tornado
Skeleton Barrel Void
Tornado Little Prince
Void Skeleton Barrel Tornado
Void Skeleton Barrel Tornado
Void Skeleton Barrel Tornado
Tornado Little Prince
Skeleton Barrel Void
Void
Void
Void
Giant Skeleton
Skeleton Barrel Void
Tornado
Void Knight
Skeleton Barrel
Void Tornado Giant Skeleton
Tornado Giant Skeleton
Tornado Void
Void Skeleton Barrel Tornado Giant Skeleton Little Prince

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