My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince Bandit
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker Dark Prince Bandit
Barbarian Barrel
Goblin Gang Firecracker Dark Prince Bandit
The Log
Goblin Gang Firecracker Hog Rider Dark Prince Bandit
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider Dark Prince Bandit
Fireball
Goblin Gang Firecracker Hog Rider Bandit
Poison
Goblin Gang Firecracker
Lightning
Dark Prince Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Void Bandit Hog Rider Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Void

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Void Dark Prince Bandit Mega Knight
Goblin Gang
Hog Rider Firecracker Dark Prince Bandit
Firecracker
Zap Hog Rider Goblin Gang Dark Prince Bandit Mega Knight
Hog Rider
Zap Goblin Gang Firecracker Void Dark Prince Bandit Mega Knight
Void
Zap Hog Rider
Dark Prince
Zap Goblin Gang Firecracker Hog Rider Bandit
Bandit
Zap Goblin Gang Firecracker Hog Rider Dark Prince Mega Knight
Mega Knight
Zap Firecracker Hog Rider Bandit

Defense Synergies 1 13

Zap
Mega Knight Goblin Gang Firecracker Void Dark Prince Bandit
Goblin Gang
Zap Firecracker Dark Prince Bandit
Firecracker
Zap Goblin Gang Dark Prince Bandit Mega Knight
Hog Rider
Void
Zap
Dark Prince
Zap Goblin Gang Firecracker Bandit
Bandit
Zap Goblin Gang Firecracker Dark Prince Mega Knight
Mega Knight
Zap Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Void
Zap Goblin Gang Firecracker Dark Prince Bandit Mega Knight
Goblin Gang Mega Knight Void Dark Prince Bandit
Goblin Gang Firecracker Dark Prince Bandit Mega Knight
Firecracker Dark Prince Mega Knight
Goblin Gang Zap Firecracker Dark Prince Bandit Mega Knight
Zap Goblin Gang Firecracker Void
Zap Void Bandit Mega Knight
Goblin Gang
Goblin Gang Firecracker Dark Prince Bandit Mega Knight
Goblin Gang Zap Firecracker Dark Prince Bandit Mega Knight
Zap Goblin Gang Firecracker
Mega Knight Zap Goblin Gang Dark Prince Bandit
Mega Knight Zap Goblin Gang Firecracker Dark Prince
Goblin Gang Bandit Mega Knight
Zap Goblin Gang Bandit Mega Knight
Mega Knight Goblin Gang Firecracker Dark Prince
Mega Knight Zap Goblin Gang Firecracker Dark Prince Bandit
Zap Firecracker Dark Prince Bandit Mega Knight
Goblin Gang Dark Prince Mega Knight Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Void Dark Prince Bandit
Void Bandit Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Bandit Mega Knight Zap Dark Prince
Goblin Gang Dark Prince Mega Knight Zap Bandit
Goblin Gang Dark Prince Bandit Mega Knight
Firecracker Zap Goblin Gang
Goblin Gang Dark Prince Void Bandit
Mega Knight Dark Prince
Zap Void Mega Knight Firecracker Dark Prince Bandit
Goblin Gang
Mega Knight Dark Prince
Mega Knight Zap Void Dark Prince
Dark Prince Mega Knight Goblin Gang Bandit
Firecracker Mega Knight
Goblin Gang Zap Firecracker Dark Prince
Mega Knight Zap Firecracker Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Bandit
Firecracker Void Zap Bandit
Void Bandit
Firecracker Void Dark Prince
Zap Firecracker Dark Prince Mega Knight
Firecracker Zap
Firecracker
Zap Firecracker
Void Zap Firecracker Bandit
Goblin Gang Void
Firecracker Void Zap Dark Prince Bandit
Void Zap Firecracker
Firecracker Void Bandit
Firecracker Void Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit Mega Knight
Void Zap Firecracker Dark Prince Bandit Mega Knight
Zap Firecracker Mega Knight
Void Mega Knight
Void
Void
Zap Void
Zap Firecracker Dark Prince Mega Knight
Firecracker Void Zap Bandit
Void Zap Bandit Mega Knight
Void Zap Firecracker Bandit
Zap Firecracker
Zap Firecracker Void
Void
Void Zap Bandit Mega Knight
Zap Void Firecracker
Mega Knight
Firecracker
Zap Goblin Gang Void Dark Prince Bandit
Zap Firecracker
Void Goblin Gang Firecracker Dark Prince Mega Knight
Zap Firecracker
Void Zap
Firecracker Dark Prince Mega Knight
Zap Goblin Gang Firecracker
Firecracker Zap Void
Void Zap Firecracker Dark Prince Bandit Mega Knight

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