My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Bandit
Giant Snowball
Tombstone Goblin Barrel
Zap
Firecracker Tombstone Goblin Barrel Bandit
Barbarian Barrel
Knight Firecracker Elite Barbarians Tombstone Wizard Goblin Barrel Bandit
The Log
Firecracker Elite Barbarians Tombstone Goblin Barrel Bandit
Earthquake
Firecracker Tombstone Goblin Barrel
Arrows
Firecracker Tombstone Goblin Barrel
Royal Delivery
Knight Firecracker Elite Barbarians Wizard Goblin Barrel Bandit
Fireball
Firecracker Elite Barbarians Tombstone Wizard Goblin Barrel Bandit
Poison
Firecracker Tombstone Wizard
Lightning
Knight Elite Barbarians Tombstone Wizard Bandit
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Tombstone Goblin Barrel Void Bandit Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Tombstone Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Elite Barbarians Wizard
Firecracker
Knight Elite Barbarians Goblin Barrel Bandit
Elite Barbarians
Knight Firecracker Wizard Bandit
Tombstone
Wizard
Knight Elite Barbarians Bandit
Goblin Barrel
Knight Firecracker Bandit
Void
Bandit
Firecracker Elite Barbarians Wizard Goblin Barrel

Defense Synergies 1 6

Knight
Firecracker Wizard
Firecracker
Knight Tombstone Bandit
Elite Barbarians
Wizard
Tombstone
Firecracker Wizard
Wizard
Knight Elite Barbarians Tombstone Bandit
Goblin Barrel
Void
Bandit
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone Wizard Void
Elite Barbarians Knight Firecracker Tombstone Bandit
Knight Elite Barbarians Tombstone Void Bandit
Elite Barbarians Knight Firecracker Tombstone Bandit
Firecracker Elite Barbarians Tombstone
Firecracker Bandit
Firecracker Tombstone Wizard Void
Void Bandit
Elite Barbarians Tombstone
Knight Elite Barbarians Firecracker Bandit
Knight Firecracker Tombstone Wizard Bandit
Firecracker Wizard
Tombstone Knight Elite Barbarians Wizard Bandit
Wizard Firecracker Tombstone
Elite Barbarians Knight Tombstone Bandit
Elite Barbarians Bandit
Wizard Knight Firecracker Elite Barbarians Tombstone
Tombstone Knight Firecracker Elite Barbarians Wizard Bandit
Wizard Knight Firecracker Tombstone Bandit
Elite Barbarians
Wizard Knight Firecracker Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Tombstone Void Bandit
Void Bandit Knight Firecracker Elite Barbarians Wizard
Tombstone Bandit Knight Elite Barbarians
Knight Elite Barbarians Bandit
Knight Elite Barbarians Tombstone Bandit
Firecracker Wizard
Knight Elite Barbarians Tombstone Void Bandit
Knight Elite Barbarians
Void Knight Firecracker Elite Barbarians Tombstone Bandit
Tombstone
Knight Elite Barbarians Tombstone
Elite Barbarians Void
Elite Barbarians Knight Tombstone Wizard Bandit
Wizard Firecracker
Elite Barbarians Tombstone Knight Firecracker
Firecracker Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Bandit
Firecracker Void Bandit
Void Bandit
Knight Firecracker Void
Wizard Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Void Firecracker Wizard Bandit
Elite Barbarians Void
Firecracker Void Knight Wizard Bandit
Void Firecracker Wizard
Knight Firecracker Elite Barbarians Void Bandit
Firecracker Void Bandit
Firecracker Elite Barbarians
Firecracker Wizard Bandit
Firecracker Wizard Bandit
Void Firecracker Wizard Bandit
Firecracker Wizard
Void
Wizard Void
Void
Void
Firecracker Wizard
Firecracker Void Wizard Bandit
Void Wizard Bandit
Void Firecracker Bandit
Elite Barbarians Firecracker Wizard
Firecracker Wizard Void
Elite Barbarians Void
Void Wizard Bandit
Void Firecracker
Firecracker Wizard
Tombstone Void Bandit
Firecracker Wizard
Void Knight Firecracker Wizard
Firecracker Wizard
Void
Firecracker Elite Barbarians
Firecracker Elite Barbarians
Firecracker Void
Void Firecracker Bandit

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