My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Firecracker Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Knight Firecracker Elixir Golem Inferno Tower Goblin Barrel Witch
The Log
Firecracker Elixir Golem Goblin Barrel Witch
Earthquake
Firecracker Elixir Golem Inferno Tower Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Knight Firecracker Elixir Golem Goblin Barrel Witch
Fireball
Firecracker Elixir Golem Inferno Tower Goblin Barrel Witch
Poison
Firecracker Elixir Golem Inferno Tower Witch
Lightning
Knight Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Goblin Barrel Void Fireball Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Elixir Golem Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Fireball Witch
Firecracker
Knight Elixir Golem Goblin Barrel
Elixir Golem
Firecracker Fireball Goblin Barrel Witch
Fireball
Knight Elixir Golem
Inferno Tower
Goblin Barrel
Knight Firecracker Elixir Golem
Void
Witch
Knight Elixir Golem

Defense Synergies 2 4

Knight
Firecracker Inferno Tower Fireball Witch
Firecracker
Knight Inferno Tower
Elixir Golem
Fireball
Knight Inferno Tower
Inferno Tower
Knight Firecracker Fireball
Goblin Barrel
Void
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Inferno Tower Void
Inferno Tower Knight Firecracker Witch
Inferno Tower Witch Knight Void
Inferno Tower Witch Knight Firecracker
Firecracker Fireball
Fireball Firecracker
Inferno Tower Firecracker Fireball Void Witch
Fireball Inferno Tower Void
Inferno Tower Witch
Knight Firecracker Inferno Tower
Witch Knight Firecracker Fireball
Inferno Tower Firecracker Fireball Witch
Inferno Tower Knight Fireball Witch
Fireball Firecracker Witch
Inferno Tower Knight
Inferno Tower Fireball
Knight Firecracker Fireball Inferno Tower Witch
Fireball Knight Firecracker Witch
Witch Knight Firecracker Fireball
Inferno Tower
Knight Firecracker Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower Void Witch
Fireball Void Knight Firecracker
Knight Inferno Tower Witch
Knight Fireball Inferno Tower
Inferno Tower Knight Witch
Firecracker Fireball Witch
Knight Fireball Inferno Tower Void Witch
Inferno Tower Knight
Void Knight Firecracker Fireball Inferno Tower Witch
Inferno Tower Witch
Knight Inferno Tower Witch
Fireball Void
Knight Fireball Inferno Tower Witch
Firecracker Fireball Witch
Inferno Tower Witch Knight Firecracker Fireball
Firecracker Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Knight Firecracker
Firecracker Fireball Void
Fireball Void
Knight Firecracker Fireball Void
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Witch
Fireball Firecracker
Fireball Void Firecracker
Fireball Void
Firecracker Void Knight Fireball
Fireball Void Firecracker
Knight Firecracker Fireball Void
Firecracker Fireball Void
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball
Fireball
Void Firecracker Fireball
Firecracker Fireball Witch
Fireball Void
Fireball Void
Void
Fireball Void
Firecracker Fireball Witch
Witch
Firecracker Fireball Void Witch
Fireball Void Witch
Fireball Void Firecracker
Firecracker Fireball Witch
Firecracker Fireball Void Witch
Fireball Void
Void Fireball
Void Firecracker Fireball
Firecracker Fireball
Fireball Void Witch
Fireball Firecracker Witch
Fireball
Fireball Void Knight Firecracker
Firecracker Fireball
Void Fireball
Firecracker
Firecracker Fireball Witch
Firecracker Fireball Void Witch
Void Firecracker Fireball Witch

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