My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Giant Bowler Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Ram Rider
Zap
Firecracker Inferno Dragon Ram Rider
Barbarian Barrel
Knight Firecracker Tesla
The Log
Firecracker Ram Rider
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Knight Firecracker Bowler Inferno Dragon Ram Rider
Fireball
Firecracker Tesla Bowler Inferno Dragon Ram Rider
Poison
Firecracker
Lightning
Knight Tesla Bowler Inferno Dragon Ram Rider
Rocket
Bowler Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Void Tesla Inferno Dragon Giant Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Void Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Ram Rider
Firecracker
Knight Giant Bowler Inferno Dragon Ram Rider
Tesla
Giant
Firecracker Void Bowler
Void
Giant
Bowler
Firecracker Giant Ram Rider
Inferno Dragon
Firecracker
Ram Rider
Knight Firecracker Bowler

Defense Synergies 2 4

Knight
Firecracker Tesla Bowler
Firecracker
Knight Tesla
Tesla
Knight Firecracker Bowler Inferno Dragon
Giant
Void
Bowler
Knight Tesla
Inferno Dragon
Tesla
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Tesla Void Ram Rider
Inferno Dragon Knight Firecracker Tesla Ram Rider
Tesla Bowler Ram Rider Knight Void Inferno Dragon
Tesla Inferno Dragon Knight Firecracker Bowler Ram Rider
Firecracker Bowler
Bowler Firecracker Tesla
Tesla Inferno Dragon Ram Rider Firecracker Void
Bowler Tesla Void Ram Rider
Tesla Inferno Dragon
Knight Firecracker Tesla Bowler
Knight Firecracker Tesla Bowler Ram Rider
Tesla Inferno Dragon Firecracker Ram Rider
Tesla Bowler Knight Ram Rider
Bowler Firecracker Tesla
Inferno Dragon Knight Tesla Ram Rider
Tesla Bowler Inferno Dragon Ram Rider
Tesla Knight Firecracker Bowler
Tesla Knight Firecracker Bowler Ram Rider
Knight Firecracker Tesla Bowler Inferno Dragon Ram Rider
Tesla Inferno Dragon Ram Rider
Bowler Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Void Bowler
Void Knight Firecracker Tesla Bowler Inferno Dragon
Knight Bowler Ram Rider
Bowler Knight Tesla Ram Rider
Knight Tesla Bowler Inferno Dragon Ram Rider
Firecracker Tesla Ram Rider
Knight Tesla Void Bowler Ram Rider
Knight Tesla Inferno Dragon
Void Knight Firecracker Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Knight Tesla Bowler
Void Bowler
Bowler Knight Tesla Ram Rider
Firecracker Tesla Bowler
Tesla Knight Firecracker Bowler Inferno Dragon
Bowler Firecracker Tesla Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker
Firecracker Void Bowler Ram Rider
Void
Knight Firecracker Void
Firecracker Bowler
Firecracker Ram Rider
Firecracker Bowler
Firecracker Bowler Ram Rider
Void Firecracker Ram Rider
Void Bowler
Firecracker Void Knight Bowler Ram Rider
Void Firecracker
Knight Firecracker Void Bowler
Firecracker Void
Firecracker
Firecracker Bowler
Firecracker Bowler
Void Firecracker Bowler
Firecracker Bowler
Void Bowler
Void
Void Bowler
Void
Firecracker Bowler
Inferno Dragon
Firecracker Void Bowler Ram Rider
Void Bowler Ram Rider
Void Firecracker
Firecracker
Firecracker Void
Void Bowler
Void
Void Firecracker
Firecracker Bowler
Void
Firecracker Ram Rider
Void Knight Firecracker Bowler
Firecracker Bowler
Void
Firecracker
Firecracker Bowler
Firecracker Void
Void Firecracker Bowler

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