My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army
Fireball
Firecracker Hog Rider Skeleton Army
Poison
Bats Firecracker Skeleton Army
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Skeleton Army Void Mini P.E.K.K.A Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Mini P.E.K.K.A
Firecracker
Hog Rider Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Firecracker Hog Rider The Log Mega Knight
Hog Rider
Bats Firecracker The Log Mini P.E.K.K.A Void Mega Knight
Skeleton Army
Void
Hog Rider
The Log
Hog Rider Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Firecracker Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 2 10

Bats
Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker
The Log Bats Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A
The Log Bats Firecracker Skeleton Army
Hog Rider
Skeleton Army
Firecracker Mini P.E.K.K.A The Log
Void
The Log
Firecracker Mini P.E.K.K.A Bats Skeleton Army Mega Knight
Mega Knight
Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void The Log
Mini P.E.K.K.A Skeleton Army Bats Firecracker The Log Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Void
Mini P.E.K.K.A Skeleton Army Bats Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Firecracker Mega Knight
Bats Firecracker Void
Void The Log Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Mega Knight
Bats Skeleton Army Firecracker The Log Mega Knight
Bats Firecracker
Mini P.E.K.K.A Skeleton Army Mega Knight Bats The Log
Skeleton Army Mega Knight Bats Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A The Log Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Skeleton Army
Mega Knight Bats Firecracker Skeleton Army The Log
The Log Bats Firecracker Mega Knight
Mini P.E.K.K.A
Skeleton Army Mega Knight Bats Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Void
Void Firecracker Mini P.E.K.K.A The Log Mega Knight
Skeleton Army Mega Knight Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Bats The Log
Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker Bats
Mini P.E.K.K.A Skeleton Army Bats Void
Mini P.E.K.K.A Mega Knight Skeleton Army
Void Mega Knight Bats Firecracker Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mega Knight Bats Mini P.E.K.K.A
Skeleton Army Mega Knight Void The Log
Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Mini P.E.K.K.A The Log
Bats Mega Knight Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void The Log
Void The Log
Firecracker Void The Log
Firecracker The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
Void The Log Firecracker
Bats Mini P.E.K.K.A Void
Firecracker Void The Log
Void Firecracker
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Void The Log
Firecracker The Log Mega Knight
Firecracker Void The Log
Void The Log Mega Knight
Void Firecracker The Log
Bats Firecracker
Bats Firecracker Void
Mini P.E.K.K.A Void
Void The Log Mega Knight
Void Firecracker
Mega Knight
Firecracker The Log
Bats Skeleton Army Void
Firecracker
The Log
Void Firecracker Mini P.E.K.K.A Mega Knight
The Log Firecracker
Void
Firecracker Mega Knight
Bats Firecracker The Log
Firecracker Bats Void
Void Firecracker The Log Mega Knight

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