My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Electro Giant Bandit Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit
Giant Snowball
Bomber Little Prince
Zap
Bomber Bandit Little Prince
Barbarian Barrel
Bomber Wizard Bandit Little Prince
The Log
Bomber Bandit Little Prince
Earthquake
Bomber
Arrows
Bomber Little Prince
Royal Delivery
Bomber Wizard Bandit Little Prince
Fireball
Bomber Wizard Bandit Little Prince
Poison
Bomber Wizard Little Prince
Lightning
Wizard Bandit Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Void Bandit Little Prince Wizard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Void Bandit

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bandit Mega Knight
Wizard
Bandit Mega Knight
Mirror
Electro Giant
Void
Electro Giant
Electro Giant
Mirror Void
Bandit
Bomber Wizard Mega Knight Little Prince
Mega Knight
Bomber Wizard Bandit
Little Prince
Bandit

Defense Synergies 0 7

Bomber
Electro Giant Bandit
Wizard
Bandit Mega Knight
Mirror
Mega Knight
Void
Electro Giant
Bomber
Bandit
Bomber Wizard Mega Knight Little Prince
Mega Knight
Wizard Mirror Bandit
Little Prince
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Void
Bomber Bandit Mega Knight
Mega Knight Bomber Void Bandit
Bomber Bandit Mega Knight
Bomber Mega Knight
Bomber Bandit Mega Knight
Wizard Void Little Prince
Void Electro Giant Bandit Mega Knight
Bomber Bandit Mega Knight Little Prince
Bomber Wizard Electro Giant Bandit Mega Knight
Wizard
Mega Knight Bomber Wizard Bandit
Bomber Wizard Mega Knight
Bandit Mega Knight
Electro Giant Bandit Mega Knight
Wizard Mega Knight Bomber
Mega Knight Bomber Wizard Bandit Little Prince
Wizard Bomber Bandit Mega Knight Little Prince
Bomber Wizard Mega Knight Electro Giant Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void Electro Giant Bandit
Void Bandit Bomber Wizard Mega Knight
Bandit Mega Knight
Mega Knight Bandit
Bandit Mega Knight
Wizard Electro Giant
Void Bandit
Mega Knight
Void Mega Knight Bandit
Mega Knight
Mega Knight Void Electro Giant
Mega Knight Wizard Bandit
Wizard Bomber Electro Giant Mega Knight
Electro Giant Bomber Little Prince
Mega Knight Bomber Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Bandit
Void Bandit
Void Bandit
Void
Bomber Wizard Mega Knight
Wizard Electro Giant
Bomber Wizard
Wizard
Void Wizard Bandit
Void
Void Wizard Bandit
Void Wizard
Void Bandit
Void Bandit
Bomber Wizard Bandit
Wizard Bandit Mega Knight
Bomber
Void Bomber Wizard Bandit Mega Knight
Bomber Wizard Electro Giant Mega Knight Little Prince
Void Mega Knight
Wizard Void
Void
Void
Electro Giant Bomber Wizard Mega Knight Little Prince
Void Wizard Bandit
Void Wizard Bandit Mega Knight
Void Bandit
Wizard Electro Giant Little Prince
Wizard Void Electro Giant
Void
Void Bomber Wizard Bandit Mega Knight
Void
Mega Knight
Wizard
Void Bandit
Wizard
Void Wizard Mega Knight
Bomber Wizard
Void Electro Giant
Mega Knight
Electro Giant
Void
Void Electro Giant Bandit Mega Knight Little Prince

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