My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Executioner
The Log
Earthquake
Elixir Collector
Arrows
Bats
Royal Delivery
Bats Executioner P.E.K.K.A
Fireball
Elixir Collector Executioner
Poison
Bats Elixir Collector Executioner
Lightning
Elixir Collector Executioner
Rocket
Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Tornado Void Fireball Executioner Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Tornado Void

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A
Fireball
Mirror Tornado
Elixir Collector
Mirror
Fireball Tornado
Tornado
Fireball Executioner P.E.K.K.A Mirror
Void
Executioner
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Bats Executioner

Defense Synergies 5 2

Bats
P.E.K.K.A
Fireball
Mirror Tornado
Elixir Collector
Mirror
Fireball Tornado Executioner
Tornado
Fireball Mirror Executioner P.E.K.K.A
Void
Executioner
Tornado Mirror
P.E.K.K.A
Tornado Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Void Executioner
P.E.K.K.A Bats Executioner
Tornado P.E.K.K.A Bats Void Executioner
P.E.K.K.A Bats
Fireball Tornado P.E.K.K.A
Fireball Tornado Bats Executioner
Bats Tornado Fireball Void Executioner
Fireball Void P.E.K.K.A
P.E.K.K.A Tornado
Tornado
Bats Executioner Fireball Tornado
Executioner Bats Fireball Tornado
P.E.K.K.A Bats Fireball
Fireball Executioner Bats Tornado P.E.K.K.A
P.E.K.K.A
Tornado Fireball P.E.K.K.A
Bats Fireball Tornado Executioner P.E.K.K.A
Fireball Bats Tornado Executioner
Tornado Executioner Bats Fireball
P.E.K.K.A Tornado
Bats Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Void P.E.K.K.A
Fireball Void Executioner
P.E.K.K.A Bats
P.E.K.K.A Bats Fireball Tornado
P.E.K.K.A Executioner
Fireball Executioner Bats Tornado
P.E.K.K.A Bats Fireball Void
P.E.K.K.A
Void P.E.K.K.A Bats Fireball Tornado
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Fireball Tornado Void
P.E.K.K.A Fireball Executioner
Fireball Executioner
Bats Fireball Tornado Executioner P.E.K.K.A
Bats Executioner Fireball P.E.K.K.A
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void
Fireball Void Tornado Executioner
Fireball Void
Fireball Void
Fireball Executioner
Fireball Executioner Bats Tornado
Tornado Executioner
Fireball Tornado Executioner
Fireball Void Tornado
Bats Fireball Tornado Void
Void Fireball Tornado
Fireball Void Tornado Executioner
Fireball Void Executioner
Fireball Void
Fireball
Fireball Executioner
Fireball Executioner
Fireball Tornado
Bats
Void Fireball Executioner
Fireball Tornado
Fireball Void
Fireball Tornado Void
Void Tornado
Fireball Void
Tornado Fireball Executioner
Fireball Void Tornado Executioner
Fireball Void Tornado
Fireball Void Tornado
Bats Fireball Tornado Executioner
Bats Fireball Void
Fireball Void
Void Fireball
Void Fireball
P.E.K.K.A
Fireball
Bats Fireball Void
Fireball Tornado Executioner
Fireball
Fireball Void Executioner
Fireball Executioner
Void Fireball Tornado
Executioner P.E.K.K.A
Bats Fireball Tornado
Bats Fireball Tornado Void Executioner
Void Fireball Tornado Executioner

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