My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army Witch Little Prince
Zap
Bats Goblin Barrel Skeleton Army Witch Little Prince
Barbarian Barrel
Goblin Barrel Skeleton Army Witch Little Prince
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch Little Prince
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch Little Prince
Royal Delivery
Bats Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch Little Prince
Fireball
Goblin Barrel Skeleton Army Witch Little Prince
Poison
Bats Skeleton Army Witch Little Prince
Lightning
Mini P.E.K.K.A Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Skeleton Army Void Little Prince Mini P.E.K.K.A Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Barrel Skeleton Army Void

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Bats Mega Knight Little Prince
Goblin Barrel
Bats Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Void
Witch
Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Goblin Barrel Witch
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 5

Bats
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Skeleton Army Witch
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A
Void
Witch
Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Witch
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
Mini P.E.K.K.A Skeleton Army Bats Witch Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Mega Knight Bats Void
Mini P.E.K.K.A Skeleton Army Witch Bats Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Bats Mega Knight
Bats Void Witch Little Prince
Void Mega Knight
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Mega Knight Little Prince
Bats Skeleton Army Witch Mega Knight
Bats Witch
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Witch
Skeleton Army Mega Knight Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A Skeleton Army Witch
Mega Knight Bats Skeleton Army Witch Little Prince
Witch Bats Mega Knight Little Prince
Mini P.E.K.K.A
Skeleton Army Mega Knight Bats Mini P.E.K.K.A Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Void Witch
Void Mini P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Mega Knight Bats
Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Bats Witch
Mini P.E.K.K.A Skeleton Army Bats Void Witch
Mini P.E.K.K.A Mega Knight Skeleton Army
Void Mega Knight Bats Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Mega Knight Bats Mini P.E.K.K.A Witch
Skeleton Army Mega Knight Void
Mini P.E.K.K.A Skeleton Army Mega Knight Witch
Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Mini P.E.K.K.A Little Prince
Bats Mega Knight Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void
Void
Void
Mega Knight
Bats Witch
Witch
Void
Bats Mini P.E.K.K.A Void
Void
Void
Void
Void
Witch
Mega Knight
Bats Mini P.E.K.K.A
Void Mini P.E.K.K.A Mega Knight
Witch Mega Knight Little Prince
Void Mega Knight
Void
Void
Void
Witch Mega Knight Little Prince
Witch
Void Witch
Void Witch Mega Knight
Void
Bats Witch Little Prince
Bats Void Witch
Mini P.E.K.K.A Void
Void Mega Knight
Void
Mega Knight
Bats Skeleton Army Void Witch
Witch
Void Mini P.E.K.K.A Mega Knight
Void
Mega Knight
Bats Witch
Bats Void Witch
Void Witch Mega Knight Little Prince

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