My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Barbarians Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Barbarians Heal Spirit Three Musketeers
The Log
Barbarians Heal Spirit Three Musketeers
Earthquake
Barbarians
Arrows
Heal Spirit
Royal Delivery
Barbarians Heal Spirit Three Musketeers Mother Witch
Fireball
Barbarians Three Musketeers Mother Witch
Poison
Barbarians Three Musketeers Mother Witch
Lightning
Three Musketeers Mother Witch Monk
Rocket
Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Rage Void Mother Witch Barbarians Monk Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Barbarian Barrel Rage Void

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Heal Spirit
Heal Spirit
Barbarians Three Musketeers
Three Musketeers
Heal Spirit Barbarian Barrel Rage Monk
Barbarian Barrel
Three Musketeers
Rage
Three Musketeers Mother Witch
Void
Mother Witch
Rage
Monk
Three Musketeers

Defense Synergies 0 2

Barbarians
Heal Spirit
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Three Musketeers Mother Witch
Rage
Void
Mother Witch
Barbarian Barrel
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Void
Barbarians Three Musketeers Monk
Barbarians Three Musketeers Void
Barbarians Three Musketeers Monk
Barbarians Barbarian Barrel Monk
Barbarian Barrel Mother Witch
Three Musketeers Void
Barbarians Barbarian Barrel Void Monk
Barbarians Three Musketeers
Barbarians Barbarian Barrel
Barbarians Mother Witch Barbarian Barrel
Three Musketeers
Barbarians Three Musketeers
Three Musketeers Barbarians Barbarian Barrel
Barbarians Three Musketeers
Barbarians Monk Three Musketeers
Barbarians Three Musketeers
Barbarians Three Musketeers Barbarian Barrel
Barbarian Barrel Barbarians Mother Witch
Barbarians Three Musketeers
Barbarians Barbarian Barrel Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Barrel Void
Void Barbarian Barrel Monk
Barbarians
Barbarians Barbarian Barrel Monk
Barbarians Three Musketeers
Mother Witch Three Musketeers Monk
Barbarians Void
Barbarians
Void Barbarians Barbarian Barrel Monk
Barbarians Three Musketeers
Barbarians
Monk Barbarians Void
Barbarians Three Musketeers
Barbarians Three Musketeers
Barbarians Three Musketeers Barbarian Barrel Monk
Barbarians Barbarian Barrel Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Barbarian Barrel Monk
Void Monk Barbarian Barrel
Barbarian Barrel Void
Barbarians Barbarian Barrel Void
Barbarian Barrel
Mother Witch Monk
Barbarian Barrel
Void Monk
Three Musketeers Void
Void Monk Barbarian Barrel
Void Monk
Three Musketeers Barbarian Barrel Void
Barbarian Barrel Void Monk
Barbarian Barrel
Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel
Monk Three Musketeers Barbarian Barrel
Void Three Musketeers Barbarian Barrel Monk
Barbarian Barrel Mother Witch Monk
Void Monk
Void
Void Monk
Barbarians Barbarian Barrel Void Monk
Mother Witch Barbarian Barrel
Void Barbarian Barrel Monk
Void Monk
Void Barbarian Barrel
Mother Witch
Void
Void
Void
Void Monk
Monk
Barbarians Barbarian Barrel Void
Three Musketeers Monk
Barbarian Barrel
Void Three Musketeers
Void Monk
Three Musketeers
Void
Void Barbarian Barrel Monk

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