My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Flying Machine Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Skeleton King
Giant Snowball
Flying Machine Skeleton Army Skeleton King
Zap
Firecracker Flying Machine Inferno Tower Skeleton Army Skeleton King
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Skeleton Army Electro Wizard Skeleton King
The Log
Firecracker Skeleton Army Skeleton King
Earthquake
Firecracker Inferno Tower Skeleton Army Skeleton King
Arrows
Firecracker Flying Machine Skeleton Army Skeleton King
Royal Delivery
Firecracker Valkyrie Flying Machine Skeleton Army Electro Wizard Skeleton King
Fireball
Firecracker Flying Machine Inferno Tower Skeleton Army Electro Wizard Skeleton King
Poison
Firecracker Flying Machine Inferno Tower Skeleton Army Electro Wizard Skeleton King
Lightning
Valkyrie Inferno Tower Electro Wizard Skeleton King
Rocket
Valkyrie Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Valkyrie Flying Machine Electro Wizard Skeleton King Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Valkyrie

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Firecracker
Valkyrie Flying Machine
Valkyrie
Firecracker Flying Machine Electro Wizard
Flying Machine
Firecracker Valkyrie
Inferno Tower
Skeleton Army
Skeleton King
Electro Wizard
Valkyrie
Skeleton King
Skeleton Army

Defense Synergies 3 16

Arrows
Valkyrie Inferno Tower
Firecracker
Valkyrie Flying Machine Inferno Tower Skeleton Army Electro Wizard
Valkyrie
Firecracker Arrows Flying Machine Inferno Tower Electro Wizard
Flying Machine
Firecracker Valkyrie Inferno Tower Skeleton Army Electro Wizard Skeleton King
Inferno Tower
Skeleton Army Electro Wizard Arrows Firecracker Valkyrie Flying Machine Skeleton King
Skeleton Army
Inferno Tower Firecracker Flying Machine Electro Wizard Skeleton King
Electro Wizard
Inferno Tower Firecracker Valkyrie Flying Machine Skeleton Army
Skeleton King
Flying Machine Inferno Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Flying Machine Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Firecracker Valkyrie Flying Machine Electro Wizard
Inferno Tower Skeleton Army Valkyrie Electro Wizard
Inferno Tower Skeleton Army Firecracker Valkyrie Electro Wizard Skeleton King
Arrows Firecracker Valkyrie Skeleton Army
Arrows Skeleton Army Firecracker Valkyrie Flying Machine Electro Wizard
Inferno Tower Electro Wizard Arrows Firecracker Flying Machine
Arrows Valkyrie Flying Machine Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Skeleton King
Skeleton Army Firecracker Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army Electro Wizard Arrows Firecracker Flying Machine Skeleton King
Arrows Inferno Tower Firecracker Flying Machine Electro Wizard
Inferno Tower Skeleton Army Valkyrie Flying Machine Electro Wizard
Valkyrie Skeleton Army Arrows Firecracker Electro Wizard Skeleton King
Inferno Tower Skeleton Army Electro Wizard Skeleton King
Inferno Tower Skeleton Army Electro Wizard
Arrows Firecracker Valkyrie Inferno Tower Skeleton Army Electro Wizard
Arrows Firecracker Valkyrie Flying Machine Skeleton Army Electro Wizard
Arrows Valkyrie Firecracker Flying Machine Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Skeleton Army Arrows Firecracker Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie Flying Machine
Skeleton Army Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Arrows Firecracker Flying Machine Electro Wizard
Skeleton Army Valkyrie Flying Machine Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Electro Wizard Firecracker Valkyrie Flying Machine Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Valkyrie Flying Machine Inferno Tower
Skeleton Army Arrows Valkyrie Electro Wizard
Skeleton Army Valkyrie Inferno Tower Skeleton King
Firecracker Valkyrie Flying Machine Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Firecracker Valkyrie Flying Machine Skeleton King
Arrows Valkyrie Firecracker Flying Machine Inferno Tower Electro Wizard Skeleton King
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Flying Machine
Arrows Firecracker Flying Machine Electro Wizard
Arrows Flying Machine
Arrows Firecracker Valkyrie Flying Machine
Arrows Firecracker Valkyrie
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Electro Wizard
Firecracker Arrows Valkyrie Flying Machine Electro Wizard
Arrows Firecracker Flying Machine
Flying Machine Firecracker
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows
Arrows Firecracker Flying Machine Electro Wizard
Arrows Firecracker Valkyrie Flying Machine
Arrows
Arrows Flying Machine
Arrows Firecracker Valkyrie
Arrows Firecracker Flying Machine Electro Wizard
Arrows Flying Machine
Arrows Firecracker
Arrows Firecracker Flying Machine Electro Wizard
Electro Wizard Firecracker Flying Machine
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Flying Machine Skeleton Army
Arrows Firecracker Flying Machine Electro Wizard
Arrows
Firecracker Valkyrie Flying Machine Electro Wizard
Arrows Firecracker Flying Machine Skeleton King
Arrows
Firecracker Flying Machine
Firecracker Flying Machine Electro Wizard Skeleton King
Firecracker Flying Machine Electro Wizard
Firecracker Flying Machine Electro Wizard

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